Background works for me in latest git build, with frameskip off.
By her hammer, do you mean where it looks like several Nikkis for a few frames?
Turns out the FPS should be 20, so it's correct. Which is unfortunate. I also know how to fix it, increase the 32-bit value at 0881C238 by 2. It will run at 60 fps. Probably a cheatcode could be written for that, but it should only be increased by 2 once.
In PPSSPP, you also have to clear the jit before and after by setting a breakpoint there. An easier way would to right click that address and select "Assemble Opcode" -> "jal zz_sceCtrlPeekBufferPositive".
-[Unknown]
By her hammer, do you mean where it looks like several Nikkis for a few frames?
Turns out the FPS should be 20, so it's correct. Which is unfortunate. I also know how to fix it, increase the 32-bit value at 0881C238 by 2. It will run at 60 fps. Probably a cheatcode could be written for that, but it should only be increased by 2 once.
In PPSSPP, you also have to clear the jit before and after by setting a breakpoint there. An easier way would to right click that address and select "Assemble Opcode" -> "jal zz_sceCtrlPeekBufferPositive".
-[Unknown]

