(02-22-2013 06:39 AM)thedicemaster Wrote: xbox 360 usb should be this:
filename: Vendor_045e_Product_028e.kl
contents:
Code:
# Copyright (C) 2011 The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# XBox 360 USB Controller
#
#key 304 BUTTON_A
#key 305 BUTTON_B
#key 307 BUTTON_X
#key 308 BUTTON_Y
key 308 BUTTON_Y WAKE_DROPPED
key 305 BACK ALT WAKE_DROPPED
key 304 DPAD_CENTER WAKE_DROPPED
key 307 BUTTON_X WAKE_DROPPED
key 310 BUTTON_L1
key 311 BUTTON_R1
key 314 BUTTON_SELECT
key 315 BUTTON_START
key 316 BUTTON_MODE
key 317 BUTTON_THUMBL
key 318 BUTTON_THUMBR
# Left and right stick.
# The reported value for flat is 128 out of a range from -32767 to 32768, which is absurd.
# This confuses applications that rely on the flat value because the joystick actually
# settles in a flat range of +/- 4096 or so.
axis 0x00 X flat 4096
axis 0x01 Y flat 4096
axis 0x03 Z flat 4096
axis 0x04 RZ flat 4096
# Triggers.
axis 0x02 LTRIGGER
axis 0x05 RTRIGGER
# Hat.
axis 0x10 HAT_X
axis 0x11 HAT_Y
I don't have anything to test it with, so it is possible the abxy buttons are swapped around(particularly the x and y buttons)
and it seems to have an alternate way of handling the d-pad, so there is a chance it will never work properly without a remapping app or button map settings in ppsspp.
Thanks for writing this up and yeah the keys are rotated 90 clockwise.
Code:
key 304 BUTTON_X WAKE_DROPPED
key 305 BUTTON_Y WAKE_DROPPED
key 307 DPAD_CENTER WAKE_DROPPED
key 308 BACK ALT WAKE_DROPPED
Also on my tab I had to have this for the file name: Vendor_XXXX_Product_XXXX_Version_XXXX.kl or otherwise it would apply a standard keylayout. (to get the values for the XXXX you will need to open a terminal and type in this
cat /proc/bus/input/devices then find your controller in the list and copy the three values down.)
Code:
axis 0x10 HAT_X
axis 0x11 HAT_Y
this is the code for the d-pad which does issue the correct key-codes for it.
My only problem now is the analog sticks are giving out d-pad key-codes as well so I can't move my character and I eventually die lol. Any suggestions?
Does the analog stick work for the PS3 controller?