Custom PPSSPP shaders
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09-30-2013, 10:26 PM
(This post was last modified: 10-01-2013 12:30 AM by LunaMoo.)
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RE: Custom PPSSPP shaders
Well that line should be correct as far as I understand what I'm doing with it, it's basically set as the default pixel color so all other shader outputs can be mixed with it, if it wouldn't be seen by any reason the output would be set to non existing variable probably resulting in some sort of crash, but it's strange it works for others.
Maybe location of setting it matters I don't know soo much to be sure either;c, uploaded just now a version where I set that vector inside of main function, maybe it will help, through from my limited understanding it's pretty much same thing. Edit: I installed AMD GPU ShaderAnalyzer and that tool is damn great:O, my shader compiled on it without a problem on all gpu's at latest drivers, but then I saw @solarmystic recommending 11.11 driver for legacy gpu's, this tool actually allows checking older drivers without installing them :X and it indeed failed in quite a few lines. Gonna try fixing it now @_@. Now just hope it can be fixed without updating drivers on those older gpu's. One more Edit: AMD legacy drivers might be troublesome and stupid at times, but damn that shader analyzer tool is great ![]() ![]() http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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