09-30-2013, 06:52 AM
I'd like to say that it worked for me, but it doesn't. Enabling FXAA in a game with your customized shader files just causes PPSSPP to crash with a BEX64 error using a 64bit build:-
Tested using rig in sig, latest 64bit Orphis build and default settings except for FXAA enabled.
Code:
Problem signature:
Problem Event Name: BEX64
Application Name: PPSSPPWindows64test1378.exe
Application Version: 0.0.9.1
Application Timestamp: 5248ba6a
Fault Module Name: PPSSPPWindows64test1378.exe
Fault Module Version: 0.0.9.1
Fault Module Timestamp: 5248ba6a
Exception Offset: 0000000000198acc
Exception Code: c0000409
Exception Data: 0000000000000000
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: d26f
Additional Information 2: d26ff532f30d12254825d0eda6694d8e
Additional Information 3: 2173
Additional Information 4: 21731f93c13e195ecff107090e482efe
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C:\Windows\system32\en-US\erofflps.txtTested using rig in sig, latest 64bit Orphis build and default settings except for FXAA enabled.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1

