Custom PPSSPP shaders
|
09-30-2013, 05:04 AM
(This post was last modified: 09-30-2013 05:51 AM by LunaMoo.)
Post: #5
|
|||
|
|||
RE: Custom PPSSPP shaders
Hmm, about folders didn't checked earlier, but apparently on android it should go to simply "shaders" dir, either "..ppsspp\shaders" or "(root)...data/data/org.ppsspp.ppsspp/shaders" not sure which one, but there should be default shader in there already to point you to correct one. If it's not check which version you have since FXAA was enabled on mobiles in v0.9.1-1319+ and will not have default shader files nor a chance to work in any earlier one.
I'm somewhat curious about the speed of it, if it actually compiles on android(@_@). Initially I thought just FXAA would be overkill already on mobiles, but this default simple FXAA has actually little to do with it's more accurate(less blurry;p) but heavier version. Bloom shader can be easily made lighter by decreasing samples and quality as well. Not so sure about speed after using all of them at once through, so if it works, but will be extremely slow, you can edit the fragment shader file(.fsh) to change some options.^o^ Edit: I installed latest ppsspp on android myself to test it and cannot find the default fxaa.fsh anywhere either. I don't think it's stored externally on android at all(but even default simple fxaa is pretty serious hit to framerate;p). http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
|||
« Next Oldest | Next Newest »
|