QeffectsGL [now working with PPSSPP]
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09-29-2013, 05:02 PM
(This post was last modified: 09-29-2013 10:33 PM by LunaMoo.)
Post: #21
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RE: QeffectsGL [now working with PPSSPP]
Althrough log confirms success I see absolutely no difference in either rendering mode even if I set some effects to stupid levels just for test(in case they're very subtle:]).
It might not work with AMD gpu's I guess. Oh well, most of those effects can already be implemented by customizing current FXAA shader with some extra effects anyway ~ just like it's done in pcsx2. I'll just stay with that. Edit: Here's the result of FXAA + color enhancement + bloom I have now: *snip* has it's own thread now maybe not same thing but it might be a decent solution for those which this inject doesn't work since it's just a simple existing shader modification. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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