Win32 build without SSE2?
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09-29-2013, 03:36 PM
Post: #9
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RE: Win32 build without SSE2?
(09-29-2013 02:39 PM)solarmystic Wrote: Hmm.. that confirms it then, I guess the functionally vital SSE2 specific code embedded into the source could be the dealbreaker. Sorry mate.There really is no reason to feel sorry. I was just curious, and sooner or later my new parts will arrive and then I'm back playing games with ppsspp which probably only use less than 5% of the capabilities of the CPU and graphics card... Anyway, thanks for the effort I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started. Please send a Private Message if you need some more information. |
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Messages In This Thread |
Win32 build without SSE2? - Tabman - 09-29-2013, 09:07 AM
RE: Win32 build without SSE2? - solarmystic - 09-29-2013, 12:33 PM
RE: Win32 build without SSE2? - Tabman - 09-29-2013, 01:18 PM
RE: Win32 build without SSE2? - solarmystic - 09-29-2013, 01:51 PM
RE: Win32 build without SSE2? - TheDax - 09-29-2013, 01:56 PM
RE: Win32 build without SSE2? - solarmystic - 09-29-2013, 01:59 PM
RE: Win32 build without SSE2? - Tabman - 09-29-2013, 02:32 PM
RE: Win32 build without SSE2? - solarmystic - 09-29-2013, 02:39 PM
RE: Win32 build without SSE2? - Tabman - 09-29-2013 03:36 PM
RE: Win32 build without SSE2? - Henrik - 09-29-2013, 06:59 PM
RE: Win32 build without SSE2? - Tabman - 09-29-2013, 07:45 PM
RE: Win32 build without SSE2? - [Unknown] - 09-30-2013, 12:47 AM
RE: Win32 build without SSE2? - Tabman - 09-30-2013, 05:37 PM
RE: Win32 build without SSE2? - [Unknown] - 10-01-2013, 05:55 AM
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