Frame Skipping and Buffered Rendering Issues
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02-22-2013, 11:43 AM
Post: #9
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RE: Frame Skipping and Buffered Rendering Issues
(02-21-2013 11:30 PM)VIRGIN KLM Wrote: I'll try to make it simple. Think of the buffer like a machine that makes humbergers. Without the frameskip function, every humberger gets created, and it comes out of the machine when it's ready, sooner or later. With frameskip it says to machine that you'll have to spit out every second whatever you have ready, whether that's full, half or nothing. Here's where the problems start. So basicly what we want is a machine that makes complete burgers every second right?How does multi threading affect frameskip capabilities? |
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Messages In This Thread |
Frame Skipping and Buffered Rendering Issues - EvilKingStan - 02-19-2013, 02:37 AM
RE: Frame Skipping and Buffered Rendering Issues - VIRGIN KLM - 02-19-2013, 06:09 AM
RE: Frame Skipping and Buffered Rendering Issues - Henrik - 02-19-2013, 07:10 AM
RE: Frame Skipping and Buffered Rendering Issues - EvilKingStan - 02-19-2013, 08:47 PM
RE: Frame Skipping and Buffered Rendering Issues - ssshadow - 02-20-2013, 08:25 AM
RE: Frame Skipping and Buffered Rendering Issues - unknown - 02-21-2013, 03:33 AM
RE: Frame Skipping and Buffered Rendering Issues - EvilKingStan - 02-21-2013, 10:55 PM
RE: Frame Skipping and Buffered Rendering Issues - VIRGIN KLM - 02-21-2013, 11:30 PM
RE: Frame Skipping and Buffered Rendering Issues - livisor - 02-22-2013 11:43 AM
RE: Frame Skipping and Buffered Rendering Issues - VIRGIN KLM - 02-22-2013, 05:41 PM
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