QeffectsGL [now working with PPSSPP]
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09-29-2013, 11:39 AM
(This post was last modified: 09-30-2013 02:14 AM by Blood_Ninja.)
Post: #1
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QeffectsGL [now working with PPSSPP]
*I can't find a proper place to put this, so I'm currently making this thread in General. Admins/mods can freely move this thread to a more proper subforum if applicable.*
https://code.google.com/p/qeffects-gl/ QeffectsGL: Graphic Mod for OpenGL-based Games (Windows only) What is QueffectsGL? OpenGL pseudo-driver that adds some graphical enhancements to OpenGL-based games. You should place opengl32.dll and QeffectsGL.ini to the game executable's directory before running the game. If the game has multiple renderers available (e.g. Half-Life, Unreal), OpenGL renderer must be switched to. Effects:
* - can be also enabled in display driver's settings (e.g. NVIDIA Control Panel). But it is also added to QeffectsGL for convenience. ** - DoF effect is disabled by default. To activate it, set "DOF" parameter to 1 in the INI file. although according to the website it only supports games like CS1.6, Doom3, HL, Quake 3, etc., it now works with PPSSPP (in earlier builds it did not, probably due to a different OpenGL api version was used in earlier builds, but idk) for those who are wondering why its kinda familiar, its because it was mentioned from http://forums.ppsspp.org/showthread.php?tid=2379. and like ENB, you can tweak it to your liking. Download on the website link above or from the attachment I posted. Have fun to install, simply put the opengl32.dll and QeffectsGL.ini files into the PPSSPP folder (where the exe is) and just run PPSSPP. Make sure you have the latest builds from buildbot for this to work for it didn't work before in older builds (with me anyway). Caution before using this: tweak the bloom a little because its very bright at default. its under the generic tab on the ini file. UPDATE: Turns out that for some effects like SSAO, AA and DOF to work, rendering mode needs to be on "Non-buffered rendering". Otherwise effects like bloom, color correction work fine with "buffered rendering". Since this was made back in 2012 with no further updates from the creator, we can only expect little to no workaround for this, unless the community is willing to make fixes for the injector. SCREENS *sorry for Photobucket quality*: Tekken 6 (Sorry for the random screens, I have yet to find a ON/OFF switch of this injector.) OFF: ON: Soul Calibur Broken Destiny OFF: ON: God of War: Ghosts of Sparta OFF: ON: *for those who want my settings, put paste on the ini file under the Generic tab: Code: [Generic] it seems like the GoW games (both CoO and GoS) are the ones that fully maximize the effects of this injector, because it actually makes use of SSAO and DOF really well, and it looks very comparable, if not better, to the PS2 GoW games. |
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