There's quite alot of info on the net that mobile gpu's just cannot handle FXAA with any decent speed, it was probably disabled to avoid extra drama and posts about 1-5 fps on powerfull devices since the shader looks as already changed to work under OpenGL ES 2.0.^_^
Edit: Oh apparently it also required more code support(only checked shader^^) it's now enabled on android as well, ~wonder how's the speed. :o
Edit: Oh apparently it also required more code support(only checked shader^^) it's now enabled on android as well, ~wonder how's the speed. :o
http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.

