read framebuffer to memory slowdown
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09-26-2013, 09:20 AM
(This post was last modified: 09-26-2013 09:28 AM by solarmystic.)
Post: #3
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RE: read framebuffer to memory slowdown
AFAIK, speedwise, it's always been, from fastest to slowest:-
Non Buffered Rendering > Buffered Rendering >> Read Framebuffers to Memory (GPU) > Read Framebuffers to Memory (CPU) And it still is, at least on Windows. ANY "Read Framebuffers to Memory" rendering mode has always been much, much slower than Buffered Rendering, and both of them carry speed penalties, which is why I do not recommend them in my performance guide unless absolutely necessary in certain games for added accuracy. You should provide more details, e.g. which game are you testing the modes in, how fast did it use to be, etc. Provide numbers too. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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Messages In This Thread |
read framebuffer to memory slowdown - aki21 - 09-26-2013, 09:09 AM
RE: read framebuffer to memory slowdown - jacky400 - 09-26-2013, 09:13 AM
RE: read framebuffer to memory slowdown - aki21 - 09-26-2013, 09:25 AM
RE: read framebuffer to memory slowdown - solarmystic - 09-26-2013, 09:29 AM
RE: read framebuffer to memory slowdown - solarmystic - 09-26-2013 09:20 AM
RE: read framebuffer to memory slowdown - aki21 - 09-26-2013, 09:40 AM
RE: read framebuffer to memory slowdown - [Unknown] - 09-27-2013, 03:20 PM
RE: read framebuffer to memory slowdown - TheDax - 09-27-2013, 03:21 PM
RE: read framebuffer to memory slowdown - Zero3K - 02-04-2014, 08:18 PM
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