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Frame Skipping and Buffered Rendering Issues
#8
I'll try to make it simple. Think of the buffer like a machine that makes humbergers. Without the frameskip function, every humberger gets created, and it comes out of the machine when it's ready, sooner or later. With frameskip it says to machine that you'll have to spit out every second whatever you have ready, whether that's full, half or nothing. Here's where the problems start.
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RE: Frame Skipping and Buffered Rendering Issues - by VIRGIN KLM - 02-21-2013, 11:30 PM

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