CwCheat Support
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09-21-2013, 04:41 PM
Post: #437
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RE: CwCheat Support
(09-21-2013 02:31 PM)LunaMoo Wrote: Thanks for this info+1,I'm glad I could clarify it for you. Quote:Anyway I found out before seeing this that using "savestate" seems to reset something(JIT state?) and allow such codes to being enabled/disabled in-game anyway.That makes a lot of sense to me. Some games may very well be using run-time loaded code segments, and for such cases the revival of a "savestate" could require JIT recompilation of the affected code, so as to restore conditions to what they were at the time of saving. And this may very well take into consideration any new RAM values patched by cheat codes too. Quote:Wonder if same reset could be applied to switching cheats,It probably can be done, though a safer method would be to make a proper in-game gamesave and then exit+restart the game from the emulator's main menu. Only then can we be certain that all the game code is recompiled for emulation. Quote:but blah got used to workarounds with cheat enabling/disabling from pcsx2 anyway already.I've had a lot of fun with PCSX2 cheats as well, especially the widescreen patches and widened 'camera' viewing angle of such games as FF10. Some of the former even work well on a real PS2, though the wide-angle cheats require a higher internal 3D rendering resolution such as PCSX2 offers on a modern PC. But a problem with workarounds and beta versions of any emulator is that something that works well one day might fail the next, when a new beta version has modified the methods that the workaround relied on. Best regards: dlanor |
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