(09-20-2013, 11:08 AM)Difference Wrote: So the format likeThat format looks fine to me, similar to what I use myself and similar to what I see when opening a cheat.db file in a text editor.
Code:_S ULUS-10563 _G God Eater Burst [USA] _C1 Max Money _L 0x20311330 0x05F5E100 _C1 All Hair Style _L 0x8128E9A8 0x00300001 _L 0x10000000 0x00000000 _C1 Infinite Items in Storage [99] _L 0x803226C4 0x0320004C _L 0x00000063 0x00000000
Is no good or what?
Because that's what I use.
But since you say that cheats last worked for you in a rather old version of PPSSPP, perhaps you are now missing something that is required for cheat activation in the newer versions.
In order to get any cheat functionality you must have enabled the global cheats flag in the system settings. And with the new menu structure you find that setting as:
"Game Settings" >> "System" >> "Enable cheats"
NB: The above refers to the PPSSPP on-screen button menu, not a "Windows OS" menu bar
It's only when this setting is active that PPSSPP will load cheat ini files for the games and allow use of the in-game cheats menu to enable or disable individual cheats on-the-fly.
This works fine for me with all the latest beta versions I've tried (including one DL'ed last night). But since these are beta versions there is always the possibility that some things may not work as expected.
For one thing I've heard that not all cheat opcodes are implemented yet, such as 'Joker' codes, and it might also affect multi-poke instructions such as your cheat list seems to depend on.
Another thing to consider is that some program code manipulation cheats will only have proper effect if loaded before the JIT compilation of the affected program segment. So changing such cheats back and forth during a game session will not always work (depends on current JIT methods). But I don't think this will affect the cheat codes you listed, as they seem to be simple patches into data space, not program code space.
Best regards: dlanor

