Monster Hunter Portable 3rd
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09-19-2013, 07:59 AM
(This post was last modified: 09-19-2013 08:38 AM by LunaMoo.)
Post: #64
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RE: Monster Hunter Portable 3rd
Apparently encryption on files affects both that the game doesn't work as well as some images doesn't display so it just confirms ppsspp will need to implement that scePauth mentioned few times in this thread even with link to the cfw code that has it.
Have no clue how Mattweb did it, but mhtools can decrypt alot of stuff from data.bin of MH series and then create a patch for iso, if someone is really desperate and either have idea which files need to be changed or at least is good at writing batch files(to avoid going through over 5k files manually;O) he could try doing it. With some luck it could work, but since nobody know what needs to be decrypted, if the game will actually work with decrypted files without hacking elf nor even if mhtools decryption actually does the job here, it might as well turn into waste of time. BTW (09-19-2013 04:57 AM)Maverick81PL Wrote: (...)Thanks for leaking the info TMO still works over that english patch^_^. Edit to post below: I'll seriously leave releasing improved patches only to friends or keeping to self without a comment since apparently translation scene has a darkside I wasn't aware of lol. http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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