Team Xbox 360 Port
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09-18-2013, 08:15 AM
Post: #18
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RE: Team Xbox 360 Port
(09-10-2013 10:36 PM)VIRGIN KLM Wrote: I'm curious how it would perform on Wii btw. The internal resolution wouldn't matter alot (if you count out the effect of SSAA) since Wii outputs exclusively in SD resolutions so anything over 2x would be an overkill for it so the GPU part wouldn't get stressed alot either way. It will be hard because of the few wii memory, and the wii gpu can't handle shader |
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