09-15-2013, 11:55 AM
(This post was last modified: 09-15-2013, 01:04 PM by solarmystic.)
On a different note, I'll have to modify the Compiling Guide soon due to the addition of the DirectX backend into PPSSPP. Users wishing to compile the emulator on Windows will now require the DX SDK (June 2010) in addition to the other prerequisites mentioned in my guide.
Updated the guide to include the new DX SDK requirement, and some new steps to reflect the need to adjust some paths in the GPU project to accept the SDK's libraries and headers.
Updated the guide to include the new DX SDK requirement, and some new steps to reflect the need to adjust some paths in the GPU project to accept the SDK's libraries and headers.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1

