09-14-2013, 03:06 AM
(09-13-2013, 04:00 AM)[Unknown] Wrote:(09-12-2013, 04:10 PM)the_randomizer Wrote: It doesn't happen a lot, but it does every now and then, saving before a battle then loading is a workaround. The sprites still stand in front of objects they shouldn't (such as pillars, rocks, etc); they should be behind them, not in front.
The latest git? I was using 0.9.1 official, but I guess I could try a git build.
0.9.1 had the problem, it was fixed in a git build after the release.
-[Unknown]
Excellent! Will try out the Git builds. Hopefully someday the layering issues for sprites overlapping objects will be resolved too.
CPU - Intel Core i5 3570 3.4/3.8 GHz (Turbo Boost)
GPU - MSI GeForce GTX 660 2 GB GDDR5
RAM - 8 GB DDR3 SDRAM 1333
OS - Windows 7 Pro 64-bit
HDD - 1 TB Western Digital 7200 RPM
GPU - MSI GeForce GTX 660 2 GB GDDR5
RAM - 8 GB DDR3 SDRAM 1333
OS - Windows 7 Pro 64-bit
HDD - 1 TB Western Digital 7200 RPM

