02-20-2013, 08:15 AM
(This post was last modified: 02-20-2013, 08:15 AM by VIRGIN KLM.)
(02-20-2013, 07:19 AM)Henrik Wrote: Yes, I know, it does sound like crap.
I still haven't added interpolation, it may make things a little better, but the detail lost by the VAG ADPCM is not coming back.
Well ofcourse I know that but It's more like to smooth this aliased sharpness-madness in sounds. I wish Desmume would have an interpolation method like Catmull instead of Cosine, the quality difference is rather huge. I liked the overkill (lol) of adding Catmull interpolation on emulators for like GB/GBC/GBA! XD It made that "Pikachu!" sample in Pokemon Yellow sound finaly decent!
EDIT: I wanted to ask you something but I didn't want to create a whole topic about it and since we talk about quality improvisation, I noticed that some textures look like you have applied somekind of advanced filter like HQ4X. For some reason I can't believe they could be so detailed with a simple billinear filter, there's gotta be a more scientific filter involved.


