funny bug
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02-20-2013, 08:15 AM
(This post was last modified: 02-20-2013 08:15 AM by VIRGIN KLM.)
Post: #7
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RE: funny bug
(02-20-2013 07:19 AM)Henrik Wrote: Yes, I know, it does sound like crap. Well ofcourse I know that but It's more like to smooth this aliased sharpness-madness in sounds. I wish Desmume would have an interpolation method like Catmull instead of Cosine, the quality difference is rather huge. I liked the overkill (lol) of adding Catmull interpolation on emulators for like GB/GBC/GBA! XD It made that "Pikachu!" sample in Pokemon Yellow sound finaly decent! EDIT: I wanted to ask you something but I didn't want to create a whole topic about it and since we talk about quality improvisation, I noticed that some textures look like you have applied somekind of advanced filter like HQ4X. For some reason I can't believe they could be so detailed with a simple billinear filter, there's gotta be a more scientific filter involved. |
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Messages In This Thread |
RE: funny bug - VIRGIN KLM - 02-19-2013, 07:53 PM
RE: funny bug - EvilKingStan - 02-19-2013, 08:48 PM
RE: funny bug - Henrik - 02-19-2013, 10:35 PM
RE: funny bug - VIRGIN KLM - 02-20-2013, 01:07 AM
RE: funny bug - Henrik - 02-20-2013, 07:19 AM
RE: funny bug - VIRGIN KLM - 02-20-2013 08:15 AM
RE: funny bug - Henrik - 02-20-2013, 08:26 AM
RE: funny bug - VIRGIN KLM - 02-20-2013, 09:36 AM
RE: funny bug - Henrik - 02-20-2013, 09:46 AM
RE: funny bug - VIRGIN KLM - 02-20-2013, 09:56 AM
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