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funny bug
#7
(02-20-2013, 07:19 AM)Henrik Wrote: Yes, I know, it does sound like crap.

I still haven't added interpolation, it may make things a little better, but the detail lost by the VAG ADPCM is not coming back.

Well ofcourse I know that but It's more like to smooth this aliased sharpness-madness in sounds. I wish Desmume would have an interpolation method like Catmull instead of Cosine, the quality difference is rather huge. I liked the overkill (lol) of adding Catmull interpolation on emulators for like GB/GBC/GBA! XD It made that "Pikachu!" sample in Pokemon Yellow sound finaly decent!

EDIT: I wanted to ask you something but I didn't want to create a whole topic about it and since we talk about quality improvisation, I noticed that some textures look like you have applied somekind of advanced filter like HQ4X. For some reason I can't believe they could be so detailed with a simple billinear filter, there's gotta be a more scientific filter involved.
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Messages In This Thread
funny bug - by livisor - 02-19-2013, 04:38 PM
RE: funny bug - by VIRGIN KLM - 02-19-2013, 07:53 PM
RE: funny bug - by EvilKingStan - 02-19-2013, 08:48 PM
RE: funny bug - by Henrik - 02-19-2013, 10:35 PM
RE: funny bug - by VIRGIN KLM - 02-20-2013, 01:07 AM
RE: funny bug - by Henrik - 02-20-2013, 07:19 AM
RE: funny bug - by VIRGIN KLM - 02-20-2013, 08:15 AM
RE: funny bug - by Henrik - 02-20-2013, 08:26 AM
RE: funny bug - by VIRGIN KLM - 02-20-2013, 09:36 AM
RE: funny bug - by Henrik - 02-20-2013, 09:46 AM
RE: funny bug - by VIRGIN KLM - 02-20-2013, 09:56 AM

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