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funny bug
02-20-2013, 01:07 AM
Post: #5
RE: funny bug
(02-19-2013 10:35 PM)Henrik Wrote:  It currently only decodes Sony VAG ADPCM, which is a well known format that was used even back on the PS1. Most games use it for sound effects and some use it for music.
Oh dear lord, ew, ew, EW! This is dreadful, there's just so many other formats with better quality results and less computational requirements, why did they go with ADPCM especialy that stupid type of Sony's VAG?! I'd even prefer any version of ATRAC with a bitrate like 32-64kbps! I bet that GTA games on PSP must use that (ADPCM) codec for their speech samples, I think I recognise that type of aliasing they produce which I HATE! BTW, do you think you can pass those lame samples from interpolation? Those aliased esses are sooo annoying and they don't fit the quality of the rest audio of the games, this could make them more "current generation" feeling and would smooth out the sound quality differences between samples. It's like you hear a nice orchestral soundtrack which is actualy an ATRAC3+ file encoded at 128-160kbps (fair) and then you talk to an NPC and a dreadful 22KHz ADPCM sample pops up and it sounds like it comes out of a cheap walkie talkie and you are like "um, on what console and I playing that again?". UGH, still feeling nauseus with ADPCM, I dread ADPCM!
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Messages In This Thread
funny bug - livisor - 02-19-2013, 04:38 PM
RE: funny bug - VIRGIN KLM - 02-19-2013, 07:53 PM
RE: funny bug - EvilKingStan - 02-19-2013, 08:48 PM
RE: funny bug - Henrik - 02-19-2013, 10:35 PM
RE: funny bug - VIRGIN KLM - 02-20-2013 01:07 AM
RE: funny bug - Henrik - 02-20-2013, 07:19 AM
RE: funny bug - VIRGIN KLM - 02-20-2013, 08:15 AM
RE: funny bug - Henrik - 02-20-2013, 08:26 AM
RE: funny bug - VIRGIN KLM - 02-20-2013, 09:36 AM
RE: funny bug - Henrik - 02-20-2013, 09:46 AM
RE: funny bug - VIRGIN KLM - 02-20-2013, 09:56 AM

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