Metal Gear Solid Portable Ops
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09-09-2013, 01:24 PM
(This post was last modified: 09-09-2013 01:29 PM by solarmystic.)
Post: #44
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RE: Metal Gear Solid Portable Ops
(09-09-2013 01:12 PM)Griboza Wrote:(09-09-2013 10:38 AM)solarmystic Wrote: Try v0.9.1-37-g5f5366f from the build bot (the issue should not be there if my suspicions are correct) , and then try v0.9.1-41-g65e4d76 after that. (This one should be the first one to have the issue). Thanks, we add this game into the list of games affected by that commit/build for their ingame videos. If you can compile your own ppsspp builds, the quick solution (for now) is to add the following line back into the MediaEngine.cpp file after the closeMedia(); line located in the ppsspp/Core/HW folders. Build/Compile guide here. Code: gpu->Resized(); Compile the build with that alteration and the video playback should return to normal again. This is also helps with other games as well like Project Diva 2nd's opening video. The related issue on github is here:- https://github.com/hrydgard/ppsspp/issues/3417 PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
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