Frame Skipping and Buffered Rendering Issues
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02-19-2013, 08:47 PM
Post: #4
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RE: Frame Skipping and Buffered Rendering Issues
(02-19-2013 07:10 AM)Henrik Wrote: Yes it's probably not possible to have perfect frameskipping, but it can be a lot better. I only just implemented a very first version, it's not great yet. Alright, I can appreciate that. For a first version though, it works well. Like I said in my (overly-long) post above though, the problems aren't really with frameskipping, but more with buffered rendering and how it affects frameskipping. With BR off the games run a lot smoother, and with less bugs in the graphics. I know that isn't complete either, i just felt it was worth posting about. |
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Messages In This Thread |
Frame Skipping and Buffered Rendering Issues - EvilKingStan - 02-19-2013, 02:37 AM
RE: Frame Skipping and Buffered Rendering Issues - VIRGIN KLM - 02-19-2013, 06:09 AM
RE: Frame Skipping and Buffered Rendering Issues - Henrik - 02-19-2013, 07:10 AM
RE: Frame Skipping and Buffered Rendering Issues - EvilKingStan - 02-19-2013 08:47 PM
RE: Frame Skipping and Buffered Rendering Issues - ssshadow - 02-20-2013, 08:25 AM
RE: Frame Skipping and Buffered Rendering Issues - unknown - 02-21-2013, 03:33 AM
RE: Frame Skipping and Buffered Rendering Issues - EvilKingStan - 02-21-2013, 10:55 PM
RE: Frame Skipping and Buffered Rendering Issues - VIRGIN KLM - 02-21-2013, 11:30 PM
RE: Frame Skipping and Buffered Rendering Issues - livisor - 02-22-2013, 11:43 AM
RE: Frame Skipping and Buffered Rendering Issues - VIRGIN KLM - 02-22-2013, 05:41 PM
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