02-19-2013, 08:47 PM
(02-19-2013, 07:10 AM)Henrik Wrote: Yes it's probably not possible to have perfect frameskipping, but it can be a lot better. I only just implemented a very first version, it's not great yet.
Alright, I can appreciate that. For a first version though, it works well. Like I said in my (overly-long) post above though, the problems aren't really with frameskipping, but more with buffered rendering and how it affects frameskipping. With BR off the games run a lot smoother, and with less bugs in the graphics. I know that isn't complete either, i just felt it was worth posting about.

