Buffered vs. Non-Buffered Rendering
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09-07-2013, 07:15 AM
Post: #3
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RE: Buffered vs. Non-Buffered Rendering
Yeah just like Razorback said, buffered rendering makes the emu does stuff more accurately like the real PSP, so you can see the glowing and other effects. Non-buffered rendering in fact, is also called 'speed hack' simply because it enables the emu to run faster in exchange of some missing graphical effects (including HUD in your case), I don't know the technical explanation though, but that's why you encounter that problem in the first place.
● If you report (or happen to find any) game/mini/demo that's still not on the compatibility list yet even after 48 hours, you can PM me the link! ● Sorry for my bad english, I'm Indonesian. |
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Messages In This Thread |
Buffered vs. Non-Buffered Rendering - GazaIan - 09-07-2013, 02:22 AM
RE: Buffered vs. Non-Buffered Rendering - Razorback - 09-07-2013, 03:43 AM
RE: Buffered vs. Non-Buffered Rendering - mupralsh - 09-07-2013 07:15 AM
RE: Buffered vs. Non-Buffered Rendering - killermk214 - 09-07-2013, 02:00 PM
RE: Buffered vs. Non-Buffered Rendering - vnctdj - 09-07-2013, 04:13 PM
RE: Buffered vs. Non-Buffered Rendering - GuilhermeGS2 - 09-08-2013, 01:07 AM
RE: Buffered vs. Non-Buffered Rendering - vnctdj - 09-08-2013, 10:14 AM
RE: Buffered vs. Non-Buffered Rendering - killermk214 - 09-08-2013, 11:37 PM
RE: Buffered vs. Non-Buffered Rendering - livisor - 09-09-2013, 06:28 AM
RE: Buffered vs. Non-Buffered Rendering - slamandar - 09-09-2013, 10:28 AM
RE: Buffered vs. Non-Buffered Rendering - GuilhermeGS2 - 09-09-2013, 02:47 PM
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