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Buffered vs. Non-Buffered Rendering
09-07-2013, 07:15 AM
Post: #3
RE: Buffered vs. Non-Buffered Rendering
Yeah just like Razorback said, buffered rendering makes the emu does stuff more accurately like the real PSP, so you can see the glowing and other effects. Non-buffered rendering in fact, is also called 'speed hack' simply because it enables the emu to run faster in exchange of some missing graphical effects (including HUD in your case), I don't know the technical explanation though, but that's why you encounter that problem in the first place. Smile

● If you report (or happen to find any) game/mini/demo that's still not on the compatibility list yet even after 48 hours, you can PM me the link!
● Sorry for my bad english, I'm Indonesian.
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RE: Buffered vs. Non-Buffered Rendering - mupralsh - 09-07-2013 07:15 AM

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