08-30-2013, 08:38 AM
(This post was last modified: 08-30-2013, 08:40 AM by BlueHammer.)
Tested on SGS4 with v0.9.1.
Setting :
-Non-buffered rendering
-Frameskipping -> 1
-Force max 60 FPS
-Hardware transformation -> on
-Vertex Cache -> off
-Antialiasing -> off
-Stretch to display -> off
-Mipmapping -> on
-Upscale -> off
-Anisotropic filtering -> off
-Texture filter -> auto
-Atrac3+ -> enabled
-Fast memory
-Dynarec [JIT]
-Multithreaded
Clocked above 333Mhz, otherwise FPS will be capped @20.
Note : lowering the clock might result in long loading time [ACCESSING... Screen], if set too low, it will never load.
With the mentioned setting, the game runs stable on 30FPS, insignificant FPS drop when many entity rendered. Very playable.
Setting :
-Non-buffered rendering
-Frameskipping -> 1
-Force max 60 FPS
-Hardware transformation -> on
-Vertex Cache -> off
-Antialiasing -> off
-Stretch to display -> off
-Mipmapping -> on
-Upscale -> off
-Anisotropic filtering -> off
-Texture filter -> auto
-Atrac3+ -> enabled
-Fast memory
-Dynarec [JIT]
-Multithreaded
Clocked above 333Mhz, otherwise FPS will be capped @20.
Note : lowering the clock might result in long loading time [ACCESSING... Screen], if set too low, it will never load.
With the mentioned setting, the game runs stable on 30FPS, insignificant FPS drop when many entity rendered. Very playable.

