[Playable] CSPSP
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08-26-2013, 09:42 AM
(This post was last modified: 12-14-2013 04:46 PM by TheDax.)
Post: #7
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RE: [android][pre-0.7] cspsp is playable
Another problem is PPSSPP's implementation of sceKernelFindModuleByName is returning 1 always, so it triggers the if (mod) statement, making CSPSP think TempAR exists, when it doesn't. Something tells me that's not the right value to return if a module is not found..
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Messages In This Thread |
[Playable] CSPSP - Napoleon_First - 03-01-2013, 03:12 PM
RE: [android][pre-0.7] cspsp is playable - mestour - 03-01-2013, 05:01 PM
RE: [android][pre-0.7] cspsp is playable - Henrik - 03-01-2013, 05:08 PM
RE: [android][pre-0.7] cspsp is playable - thedicemaster - 03-01-2013, 05:34 PM
RE: [android][pre-0.7] cspsp is playable - Napoleon_First - 03-01-2013, 06:48 PM
RE: [android][pre-0.7] cspsp is playable - RealYoti - 08-25-2013, 08:22 PM
RE: [android][pre-0.7] cspsp is playable - TheDax - 08-26-2013 09:42 AM
RE: [android][pre-0.7] cspsp is playable - RealYoti - 09-08-2013, 04:38 PM
RE: [android][pre-0.7] cspsp is playable - Henrik - 09-09-2013, 08:24 AM
RE: [android][pre-0.7] cspsp is playable - Butcher696 - 11-05-2013, 11:54 AM
RE: [Playable] CSPSP - vnctdj - 12-10-2015, 10:04 PM
CSPSP 1.92+ r7.1 - Yungrazr - 12-10-2015, 09:47 PM
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