02-14-2013, 04:44 PM
(This post was last modified: 02-14-2013, 04:46 PM by VIRGIN KLM.)
Yep, supposedly, this is how the shadows get formed (atleast in that game that they are realtime). It loads up a shadow texture in the memory and it morphs/streches that texture based on the bonestructure. It looks like the bonestructure guidelines should be there but invisible using something like a cancellation channel or they have a corrupt texture that results into white color! As for the upside down thing I BET it's because of light source-destination bug, the values must get inverted.


