08-21-2013, 09:51 PM
(This post was last modified: 08-21-2013, 09:53 PM by the_randomizer.)
(08-21-2013, 05:29 PM)vsub_ Wrote:(08-21-2013, 05:11 PM)the_randomizer Wrote: ...but there are layering issues that have to be resolved with NPCs being behind counters/desks instead of in front of them
I don't really care about that problem but there is one game braking(kinda)problem
While playing battles this could happen:
1.When abused,the enemy are "way up in the skies" and I have to wait for them to decent to the earth to be able to hit them(if I don't have spells caster)
2.During battle,your characters may learn how to fly and once that happen,that character is no longer usable because he is going up and up to no end...which makes the battle more difficult.
3.This is more serious...the same thing may happens to the emenys which means if you don't have spells caster you have to either escape the battle or restart it if it's boss battle
Never had that happen, then again, I'm not too far into First Departure. There is a thread for the game, but don't bother, no one reads the bug reports that get posted in the official Star Ocean First Departure thread anyway
Anyway, the team has done an excellent job and I hope a per-game option gets implemented, but it all depends on how hard it is to implement such a feature, but then again, this is the PPSSPP Team, they've done some crazy awesome programming for this emulator
CPU - Intel Core i5 3570 3.4/3.8 GHz (Turbo Boost)
GPU - MSI GeForce GTX 660 2 GB GDDR5
RAM - 8 GB DDR3 SDRAM 1333
OS - Windows 7 Pro 64-bit
HDD - 1 TB Western Digital 7200 RPM
GPU - MSI GeForce GTX 660 2 GB GDDR5
RAM - 8 GB DDR3 SDRAM 1333
OS - Windows 7 Pro 64-bit
HDD - 1 TB Western Digital 7200 RPM


...which makes the battle more difficult.