Dead or Alive Paradise
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08-21-2013, 05:52 PM
(This post was last modified: 08-21-2013 05:59 PM by TheDax.)
Post: #32
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RE: Dead or Alive Paradise
Henrik pushed a new commit which sets the thread data to 0 by default, so the game should now boot and look mostly correct without the wireframe look. Make sure you have threaded I/O on. There's one catch, however: the characters' shadows in VENUS CLIP mode are wrong/they stretch to the limbs for some reason.
(Click/tap for full size): 4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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