08-21-2013, 05:11 PM
(08-21-2013, 04:30 PM)vsub_ Wrote:(08-21-2013, 04:24 PM)the_randomizer Wrote: A per-games setting would be very useful for problematic games like Star Ocean, as with Buffered Rendering. It has to be disabled for characters to show up, so having it off for one game and on for another would be a nice feature indeedIf you are talking First Departure,I'm more than 5 hours into the game and there was never any need to use anything other than Non Buffered Rendering.
That's what I meant. The game is a lot better and the battles actually show up (yay!) but there are layering issues that have to be resolved with NPCs being behind counters/desks instead of in front of them. Wonder what causes it, oh well. It's far more playable this time
CPU - Intel Core i5 3570 3.4/3.8 GHz (Turbo Boost)
GPU - MSI GeForce GTX 660 2 GB GDDR5
RAM - 8 GB DDR3 SDRAM 1333
OS - Windows 7 Pro 64-bit
HDD - 1 TB Western Digital 7200 RPM
GPU - MSI GeForce GTX 660 2 GB GDDR5
RAM - 8 GB DDR3 SDRAM 1333
OS - Windows 7 Pro 64-bit
HDD - 1 TB Western Digital 7200 RPM

