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Grand Theft Auto: Chinatown Wars
#30
Crash Report, yes. This time im using v0.8.1-1689-gb186294 x64 Win7. Seems like im rid of those recovers for now with that recommended driver (11.11a) from the big ati gfx thread. I can repdroduce the same crash though on the mentioned "police cutscene", same spot at crash (like the last screenshot from my post) but im able to skip it using start button :>

heres a crashlog from win7:

Code:
Problemsignatur: Problemereignisname: APPCRASH Anwendungsname: PPSSPPWindows64.exe Anwendungsversion: 1.0.8.1 Anwendungszeitstempel: 5212a490 Fehlermodulname: PPSSPPWindows64.exe Fehlermodulversion: 1.0.8.1 Fehlermodulzeitstempel: 5212a490 Ausnahmecode: c0000005 Ausnahmeoffset: 0000000000156bb5 Betriebsystemversion: 6.1.7601.2.1.0.256.4 Gebietsschema-ID: 1031 Zusatzinformation 1: 2975 Zusatzinformation 2: 2975d73945c6f8eb344afbd1a4582d6d Zusatzinformation 3: de8e Zusatzinformation 4: de8e0b4cb3ecec650a08965c0dfd8737

and the ppsspp log:
Code:
04:55:921 EmuThread.cpp:114 I[BOOT]: Done. 04:57:513 EmuScreen.cpp:62 I[BOOT]: Starting up hardware. 04:57:513 System.cpp:256 I[HLE]: PPSSPP v0.8.1-1689-gb186294 04:57:518 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 000000000D510000 (mirror at 0 @ 0000000088730000, uncached @ 00000000C8730000) 04:57:607 Loaders.cpp:149 I[LOAD]: Identifying file... 04:57:607 PSPLoaders.cpp:121 I[LOAD]: ULES01347 : Grand Theft Auto: Chinatown Wars 04:57:608 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 04:57:608 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized 04:57:608 HLE\sceIo.cpp:345 I[HLE]: Starting up I/O... 04:57:608 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\memstick\ 04:57:608 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\memstick\ 04:57:608 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\flash0\ 04:57:608 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\flash0\ 04:57:610 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path cheats 04:57:610 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists cheats 04:57:610 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\memstick\PSP\PPSSPP_STATE 04:57:610 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\memstick\PSP\PPSSPP_STATE 04:57:640 HLE\sceKernel.cpp:136 I[HLE]: Kernel initialized. 04:57:647 HLE\sceKernelModule.cpp:454 I[HLE]: Decrypting ~PSP file 04:57:696 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000012430040 04:57:696 Util\BlockAllocator.cpp:154 E[HLE]: Position 08804040 does not align to grain. Grain will be off. 04:57:699 Util\BlockAllocator.cpp:359 I[HLE]: ----------- 04:57:699 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804040 size 00004040 taken=0 tag=(untitled) 04:57:699 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804040 - 08da3d40 size 0059fd00 taken=1 tag=ELF 04:57:699 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08da3d40 - 0a000000 size 0125c2c0 taken=0 tag=(untitled) 04:57:699 ELF\ElfReader.cpp:524 N[LOAD]: ELF loading completed successfully. 04:57:751 HLE\sceKernelModule.cpp:557 I[LOAD]: Module CTW: 08bd0190 08b34ed4 08b34edc 04:57:751 HLE\HLE.cpp:199 I[HLE]: Syscall (IoFileMgrForUser, 05572a5f) unknown 04:57:752 HLE\HLE.cpp:199 I[HLE]: Syscall (ThreadManForUser, 71ec4271) unknown 04:57:752 HLE\HLE.cpp:199 I[HLE]: Syscall (sceAudio, 20628e6f) unknown 04:57:752 HLE\HLE.cpp:199 I[HLE]: Syscall (sceAudio, 46ebb729) unknown 04:57:753 HLE\sceKernelModule.cpp:988 I[LOAD]: Module entry: 08804040 04:57:813 root N[HLE]: GLES\Framebuffer.cpp:217 GPU Vendor : ATI Technologies Inc. 04:58:128 root N[BOOT]: EmuScreen.cpp:104 Loading E:\Grand Theft Auto - Chinatown Wars (E).cso... 04:58:128 root I[HLE]: HLE\sceKernelThread.cpp:1932 276=sceKernelCreateThread(name=user_main, entry=08804154, prio=20, stacksize=262144) 04:58:128 root I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00) 04:58:129 root I[HLE]: HLE\sceKernelThread.cpp:2061 __KernelReturnFromThread: 0 04:58:129 user_main I[HLE]: Util\BlockAllocator.cpp:359 ----------- 04:58:129 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804040 size 00004040 taken=0 tag=(untitled) 04:58:129 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804040 - 08da3d40 size 0059fd00 taken=1 tag=ELF 04:58:129 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08da3d40 - 08db4000 size 000102c0 taken=1 tag=UserSbrk 04:58:129 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08db4000 - 09f80000 size 011cc000 taken=0 tag=(untitled) 04:58:129 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09f80000 - 09fc0000 size 00040000 taken=1 tag=stack/user_main 04:58:129 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fc0000 - 0a000000 size 00040000 taken=0 tag=stack/root 04:58:129 user_main I[HLE]: HLE\sceKernelThread.cpp:1932 278=sceKernelCreateThread(name=stupidthread, entry=08932c78, prio=38, stacksize=2048) 04:58:129 user_main I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=278, argSize=0, argPtr=00000000) 04:58:129 user_main I[HLE]: HLE\sceKernelThread.cpp:2112 sceKernelExitDeleteThread(276) 04:58:129 stupidthread W[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 276 (00000114) 04:58:129 stupidthread E[HLE]: HLE\sceKernelThread.cpp:2555 sceKernelWaitThreadEnd - bad thread 276 04:58:129 stupidthread I[HLE]: HLE\sceKernelThread.cpp:1932 279=sceKernelCreateThread(name=threadmain, entry=08932930, prio=38, stacksize=65536) 04:58:129 stupidthread I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=279, argSize=0, argPtr=00000000) 04:58:129 stupidthread I[HLE]: HLE\sceKernelThread.cpp:2112 sceKernelExitDeleteThread(0) 04:58:129 threadmain E[HLE]: HLE\sceIo.cpp:1402 UNIMPL sceIoChangeAsyncPriority(-1, 64) 04:58:142 threadmain I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09fff650, 167769684) - success 04:58:160 threadmain W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle -1 (ffffffff) 04:58:193 idle0 W[HLE]: C:\BuildAgent\work\acf56f986e98e7c9\Core/HLE/sceKernel.h:454 Kernel: Bad object handle -1 (ffffffff) 04:58:210 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 285=sceKernelCreateThread(name=SysManager, entry=08a758d8, prio=6f, stacksize=4096) 04:58:210 threadmain I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=285, argSize=0, argPtr=00000000) 04:58:210 threadmain I[HLE]: HLE\scePower.cpp:243 scePowerSetClockFrequency(333,333,166) 04:58:277 threadmain I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08bf2840, 512, 32, 0, 44100) 04:58:310 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 295=sceKernelCreateThread(name=Bink audio thread, entry=08ae92ec, prio=e, stacksize=32768) 04:58:310 threadmain I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=295, argSize=0, argPtr=00000000) 04:58:311 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 297=sceKernelCreateThread(name=bink, entry=08861414, prio=37, stacksize=65536) 04:58:311 threadmain I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=297, argSize=0, argPtr=00000000) 04:58:330 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 302=sceKernelCreateThread(name=ResourceManagerThread, entry=08b284f0, prio=13, stacksize=2048) 04:58:330 threadmain I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=302, argSize=0, argPtr=00000000) 04:58:330 threadmain I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00088000 : 480 x 272 x 3 04:58:452 threadmain I[HLE]: HLE\scePspNpDrm_user.cpp:9 call sceNpDrmSetLicenseeKey(08b40770) 04:58:454 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 328=sceKernelCreateThread(name=overlayloader, entry=089727c4, prio=13, stacksize=1024) 04:58:454 threadmain I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=328, argSize=0, argPtr=00000000) 04:58:462 ResourceMana I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00000000 : 480 x 272 x 3 04:58:683 threadmain I[HLE]: HLE\scePower.cpp:243 scePowerSetClockFrequency(333,333,166) 04:59:020 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 332=sceKernelCreateThread(name=sfx bank loading thread, entry=0884c640, prio=12, stacksize=2048) 05:00:570 idle0 I[COMMON]: SaveState.cpp:232 Loading state from C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\memstick\PSP\PPSSPP_STATE\ULES01347_1.01_0.ppst 05:00:570 idle0 I[COMMON]: C:\BuildAgent\work\acf56f986e98e7c9\common\ChunkFile.h:588 ChunkReader: Loading C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\memstick\PSP\PPSSPP_STATE\ULES01347_1.01_0.ppst 05:00:651 idle0 I[HLE]: GLES\Framebuffer.cpp:1232 Destroying FBO for 00088000 : 480 x 272 x 3 05:00:651 idle0 I[HLE]: GLES\Framebuffer.cpp:1232 Destroying FBO for 00000000 : 480 x 272 x 3 05:00:652 idle0 I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/jpn0.pgf (3322220 bytes) 05:00:652 idle0 I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\flash0\font\jpn0.pgf 05:00:655 idle0 I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header 05:00:666 idle0 I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/jpn0.pgf 05:00:666 idle0 I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn0.pgf (67660 bytes) 05:00:666 idle0 I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\flash0\font\ltn0.pgf 05:00:666 idle0 I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header 05:00:666 idle0 I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn0.pgf 05:00:667 idle0 I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn1.pgf (63504 bytes) 05:00:667 idle0 I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\flash0\font\ltn1.pgf 05:00:667 idle0 I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header 05:00:667 idle0 I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn1.pgf 05:00:667 idle0 I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn2.pgf (76692 bytes) 05:00:667 idle0 I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\flash0\font\ltn2.pgf 05:00:667 idle0 I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header 05:00:668 idle0 I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn2.pgf 05:00:668 idle0 I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn3.pgf (71900 bytes) 05:00:668 idle0 I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\flash0\font\ltn3.pgf 05:00:668 idle0 I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header 05:00:668 idle0 I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn3.pgf 05:00:668 idle0 I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn4.pgf (78920 bytes) 05:00:668 idle0 I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\flash0\font\ltn4.pgf 05:00:669 idle0 I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header 05:00:669 idle0 I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn4.pgf 05:00:669 idle0 I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn5.pgf (76216 bytes) 05:00:669 idle0 I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\flash0\font\ltn5.pgf 05:00:669 idle0 I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header 05:00:670 idle0 I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn5.pgf 05:00:670 idle0 I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn6.pgf (88716 bytes) 05:00:670 idle0 I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\flash0\font\ltn6.pgf 05:00:670 idle0 I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header 05:00:670 idle0 I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn6.pgf 05:00:670 idle0 I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn7.pgf (84860 bytes) 05:00:670 idle0 I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\flash0\font\ltn7.pgf 05:00:671 idle0 I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header 05:00:671 idle0 I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn7.pgf 05:00:671 idle0 I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn8.pgf (51432 bytes) 05:00:671 idle0 I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\flash0\font\ltn8.pgf 05:00:671 idle0 I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header 05:00:672 idle0 I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn8.pgf 05:00:672 idle0 I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn9.pgf (50116 bytes) 05:00:672 idle0 I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\flash0\font\ltn9.pgf 05:00:672 idle0 I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header 05:00:672 idle0 I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn9.pgf 05:00:673 idle0 I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn10.pgf (55788 bytes) 05:00:673 idle0 I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\flash0\font\ltn10.pgf 05:00:673 idle0 I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header 05:00:673 idle0 I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn10.pgf 05:00:673 idle0 I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn11.pgf (54572 bytes) 05:00:673 idle0 I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\flash0\font\ltn11.pgf 05:00:673 idle0 I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header 05:00:674 idle0 I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn11.pgf 05:00:674 idle0 I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn12.pgf (58352 bytes) 05:00:674 idle0 I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\flash0\font\ltn12.pgf 05:00:674 idle0 I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header 05:00:674 idle0 I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn12.pgf 05:00:675 idle0 I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn13.pgf (57660 bytes) 05:00:675 idle0 I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\flash0\font\ltn13.pgf 05:00:675 idle0 I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header 05:00:675 idle0 I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn13.pgf 05:00:675 idle0 I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn14.pgf (63388 bytes) 05:00:675 idle0 I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\flash0\font\ltn14.pgf 05:00:675 idle0 I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header 05:00:676 idle0 I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn14.pgf 05:00:676 idle0 I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/ltn15.pgf (62364 bytes) 05:00:676 idle0 I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\flash0\font\ltn15.pgf 05:00:676 idle0 I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header 05:00:676 idle0 I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/ltn15.pgf 05:00:677 idle0 I[HLE]: HLE\sceFont.cpp:470 Loading font flash0:/font/kr0.pgf (883164 bytes) 05:00:677 idle0 I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\flash0\font\kr0.pgf 05:00:677 idle0 I[HLE]: Font\PGF.cpp:108 Reading 392 bytes of PGF header 05:00:683 idle0 I[HLE]: HLE\sceFont.cpp:484 Loaded font flash0:/font/kr0.pgf 05:00:687 idle0 I[COMMON]: C:\BuildAgent\work\acf56f986e98e7c9\common\ChunkFile.h:672 ChunkReader: Done loading C:\Emulatoren\PSP\ppsspp v0.8.1-1689-gb186294 x64\memstick\PSP\PPSSPP_STATE\ULES01347_1.01_0.ppst 05:00:692 threadmain I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00000000 : 480 x 272 x 3 05:01:030 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00110000 : 240 x 136 x 3 05:01:053 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00132000 : 120 x 68 x 3 05:01:143 threadmain I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00088000 : 480 x 272 x 3

SAVEDATA - PPSSPP_STATE

I'll look into that stack traces thingy. Savedata contains 2 folders of that game, dont know why (ULES01347L0 & ULES01347LA), think its normal. Savestate is during the cutscene right before the crash appears.

Im wondering those recovers, pcsx2/dolphin dont give me that for example. Tekken 6 didnt gave me 1 of those also. I know its another emulator and things needs to be handled differently, but they use the same driver. Strange behaviour. Nvidia is rly what comes next into my machine i think :] but this old card is still working awesome with emulators.
CPU - AMD Phenom X4 955 BE 3,2 (Stock)
GPU - ATi XFX 4870 1 GB (11.11a)
RAM - 8 GB DDR3-1333
O S - Win7x64
Reply


Messages In This Thread
Grand Theft Auto: Chinatown Wars - by Poo-Tang - 02-05-2013, 05:22 PM
RE: Grand Theft Auto: Chinatown Wars - by xsacha - 05-05-2013, 03:47 AM
RE: Grand Theft Auto: Chinatown Wars - by sfageas - 05-11-2013, 11:53 AM
RE: Grand Theft Auto: Chinatown Wars - by sfageas - 06-22-2013, 11:53 AM
RE: Grand Theft Auto: Chinatown Wars - by ufdada - 07-28-2013, 07:19 AM
RE: Grand Theft Auto: Chinatown Wars - by ufdada - 07-29-2013, 12:01 PM
RE: Grand Theft Auto: Chinatown Wars - by ufdada - 08-03-2013, 10:08 AM
RE: Grand Theft Auto: Chinatown Wars - by ufdada - 08-18-2013, 11:04 AM
RE: Grand Theft Auto: Chinatown Wars - by N69_0 - 08-19-2013, 12:17 AM
RE: Grand Theft Auto: Chinatown Wars - by ufdada - 08-19-2013, 10:39 AM
RE: Grand Theft Auto: Chinatown Wars - by ufdada - 08-19-2013, 05:16 PM
RE: Grand Theft Auto: Chinatown Wars - by ufdada - 08-20-2013, 06:33 AM
RE: Grand Theft Auto: Chinatown Wars - by Maverick - 08-20-2013, 10:25 AM
RE: Grand Theft Auto: Chinatown Wars - by triPAUD - 08-25-2013, 10:09 PM
RE: Grand Theft Auto: Chinatown Wars - by N69_0 - 08-26-2013, 04:33 AM
RE: Grand Theft Auto: Chinatown Wars - by Henrik - 08-26-2013, 07:25 AM
RE: Grand Theft Auto: Chinatown Wars - by triPAUD - 08-26-2013, 08:03 PM
RE: Grand Theft Auto: Chinatown Wars - by fuphon - 11-21-2013, 07:30 AM
RE: Grand Theft Auto: Chinatown Wars - by Dizzee - 05-10-2014, 05:55 AM
RE: Grand Theft Auto: Chinatown Wars - by -Dant- - 08-24-2014, 01:05 PM
RE: Grand Theft Auto: Chinatown Wars - by -Dant- - 08-24-2014, 05:13 PM
RE: Grand Theft Auto: Chinatown Wars - by -Dant- - 08-24-2014, 08:39 PM
RE: Grand Theft Auto: Chinatown Wars - by Preet - 09-04-2014, 10:46 AM
RE: Grand Theft Auto: Chinatown Wars - by Preet - 09-19-2014, 02:20 PM
RE: Grand Theft Auto: Chinatown Wars - by Donel - 09-20-2014, 05:58 AM
RE: Grand Theft Auto: Chinatown Wars - by Preet - 09-20-2014, 08:01 AM
RE: Grand Theft Auto: Chinatown Wars - by Preet - 09-21-2014, 04:40 AM
RE: Grand Theft Auto: Chinatown Wars - by Preet - 09-22-2014, 04:28 PM
RE: Grand Theft Auto: Chinatown Wars - by jco5055 - 04-08-2017, 07:51 PM
RE: Grand Theft Auto: Chinatown Wars - by N-Chiri - 03-23-2023, 12:30 AM

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