Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode
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08-19-2013, 02:32 AM
(This post was last modified: 08-19-2013 02:50 AM by RinkuFO.)
Post: #8
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RE: Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode
(08-19-2013 02:28 AM)GuilhermeGS2 Wrote: When I said native resolution, I don't mean exactly the native resolution of phone, I mean the normal resolution of non-buffer rendering mode. It will be more faster. wasn't the non-buffer rendering mode uses the smartphone's native resolution? EDIT: as unknownbrackets said: "it entirely depends on your device's resolution, really. Non-buffered means this: 1. Draw at native resolution (if that means 1080p, 4x the dimensions of the PSP, so be it.)" non-buffering just dont buffers to VRAM, which given more speed. but I am doubting using smartphone's native that could provide optimzations and gives boost speed? PC Specifications: Windows 7 Ultimate 64-bit, 8GB of RAM 1680x1050p 60Hz Intel i3 2100 @3.10GHz Powercolor Radeon HD 6970 (2GB, GDDR5) Smartphone Specifications: Sony Xperia S = Qualcomm Snapdragon S3 MSM8260(Dual-Core @1.5GHz Scorpion, Adreno 220, 1GB RAM) Android 4.1.2 |
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