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Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode
08-19-2013, 02:32 AM (This post was last modified: 08-19-2013 02:50 AM by RinkuFO.)
Post: #8
RE: Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode
(08-19-2013 02:28 AM)GuilhermeGS2 Wrote:  When I said native resolution, I don't mean exactly the native resolution of phone, I mean the normal resolution of non-buffer rendering mode. It will be more faster.

wasn't the non-buffer rendering mode uses the smartphone's native resolution?

EDIT:
as unknownbrackets said:
"it entirely depends on your device's resolution, really.
Non-buffered means this:
1. Draw at native resolution (if that means 1080p, 4x the dimensions of the PSP, so be it.)"

non-buffering just dont buffers to VRAM, which given more speed. but I am doubting using smartphone's native that could provide optimzations and gives boost speed?

PC Specifications:
Windows 7 Ultimate 64-bit, 8GB of RAM
1680x1050p 60Hz
Intel i3 2100 @3.10GHz
Powercolor Radeon HD 6970 (2GB, GDDR5)

Smartphone Specifications:
Sony Xperia S = Qualcomm Snapdragon S3 MSM8260(Dual-Core @1.5GHz Scorpion, Adreno 220, 1GB RAM) Android 4.1.2
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RE: Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode - RinkuFO - 08-19-2013 02:32 AM

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