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Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode
08-19-2013, 01:23 AM (This post was last modified: 08-19-2013 02:43 AM by RinkuFO.)
Post: #6
RE: Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode
(08-18-2013 05:15 PM)cloud1250000 Wrote:  Well, buffered rendering display more things and do more check, that's why it's slower... If you add the native resolution, it will be way more slower since the number of pixel will increase drastically... (My phone is fullhd)...

a yes, I assumed that 1080p resolution smartphones will given worst speed because of buffers larger size. I am thinking about how 720p resolution smartphones will just hurt the performance a bit, but I am not sure.

(08-18-2013 08:22 PM)Henrik Wrote:  Better resolution configuration is coming but I won't have time for it before 0.9.

cool! sure take your time Henrik, I'll look forward and wait for it. Smile

PC Specifications:
Windows 7 Ultimate 64-bit, 8GB of RAM
1680x1050p 60Hz
Intel i3 2100 @3.10GHz
Powercolor Radeon HD 6970 (2GB, GDDR5)

Smartphone Specifications:
Sony Xperia S = Qualcomm Snapdragon S3 MSM8260(Dual-Core @1.5GHz Scorpion, Adreno 220, 1GB RAM) Android 4.1.2
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RE: Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode - RinkuFO - 08-19-2013 01:23 AM

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