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Grand Theft Auto: Chinatown Wars
#22
Now game crashed after Cop Knock Out mini game.
PS. Interface is buggy only on Nvidia Card. On Intel Mobile hud and text not shaked.

Code:
11:47:912 EmuThread.cpp:114 I[BOOT]: Done. 11:49:217 EmuScreen.cpp:62 I[BOOT]: Starting up hardware. 11:49:218 System.cpp:256 I[HLE]: PPSSPP v0.8.1-1639-gad40ef6 11:49:219 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 000000000F010000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000) 11:49:251 Loaders.cpp:149 I[LOAD]: Identifying file... 11:49:251 PSPLoaders.cpp:121 I[LOAD]: ULES01347 : Grand Theft Auto: Chinatown Wars 11:49:252 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 11:49:252 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized 11:49:252 HLE\sceIo.cpp:345 I[HLE]: Starting up I/O... 11:49:252 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Emulators\ppsspp\memstick\ 11:49:252 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Emulators\ppsspp\memstick\ 11:49:252 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Emulators\ppsspp\flash0\ 11:49:253 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Emulators\ppsspp\flash0\ 11:49:254 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path cheats 11:49:254 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists cheats 11:49:254 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Emulators\ppsspp\memstick\PSP\PPSSPP_STATE 11:49:254 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Emulators\ppsspp\memstick\PSP\PPSSPP_STATE 11:49:313 HLE\sceKernel.cpp:135 I[HLE]: Kernel initialized. 11:49:322 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000013020040 11:49:322 Util\BlockAllocator.cpp:154 E[HLE]: Position 08804040 does not align to grain. Grain will be off. 11:49:327 Util\BlockAllocator.cpp:359 I[HLE]: ----------- 11:49:327 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804040 size 00004040 taken=0 tag=(untitled) 11:49:327 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804040 - 08da3d40 size 0059fd00 taken=1 tag=ELF 11:49:327 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08da3d40 - 0a000000 size 0125c2c0 taken=0 tag=(untitled) 11:49:327 ELF\ElfReader.cpp:524 N[LOAD]: ELF loading completed successfully. 11:49:399 HLE\sceKernelModule.cpp:557 I[LOAD]: Module CTW: 08bd0190 08b34ed4 08b34edc 11:49:399 HLE\HLE.cpp:199 I[HLE]: Syscall (IoFileMgrForUser, 05572a5f) unknown 11:49:400 HLE\HLE.cpp:199 I[HLE]: Syscall (ThreadManForUser, 71ec4271) unknown 11:49:400 HLE\HLE.cpp:199 I[HLE]: Syscall (sceAudio, 20628e6f) unknown 11:49:400 HLE\HLE.cpp:199 I[HLE]: Syscall (sceAudio, 46ebb729) unknown 11:49:400 HLE\sceKernelModule.cpp:988 I[LOAD]: Module entry: 08804040 11:49:403 root N[HLE]: GLES\Framebuffer.cpp:217 GPU Vendor : Intel 11:49:633 root N[BOOT]: EmuScreen.cpp:104 Loading C:\Users\1\Desktop\Новая папка (4)\GTACW_EUR.iso... 11:49:633 root I[HLE]: HLE\sceKernelThread.cpp:1932 276=sceKernelCreateThread(name=user_main, entry=08804154, prio=20, stacksize=262144) 11:49:633 root I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00) 11:49:633 root I[HLE]: HLE\sceKernelThread.cpp:2061 __KernelReturnFromThread: 0 11:49:634 user_main I[HLE]: Util\BlockAllocator.cpp:359 ----------- 11:49:634 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804040 size 00004040 taken=0 tag=(untitled) 11:49:634 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804040 - 08da3d40 size 0059fd00 taken=1 tag=ELF 11:49:634 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08da3d40 - 08db4000 size 000102c0 taken=1 tag=UserSbrk 11:49:634 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08db4000 - 09f80000 size 011cc000 taken=0 tag=(untitled) 11:49:634 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09f80000 - 09fc0000 size 00040000 taken=1 tag=stack/user_main 11:49:634 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fc0000 - 0a000000 size 00040000 taken=0 tag=stack/root 11:49:634 user_main I[HLE]: HLE\sceKernelThread.cpp:1932 278=sceKernelCreateThread(name=stupidthread, entry=08932c78, prio=38, stacksize=2048) 11:49:634 user_main I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=278, argSize=0, argPtr=00000000) 11:49:634 user_main I[HLE]: HLE\sceKernelThread.cpp:2112 sceKernelExitDeleteThread(276) 11:49:634 stupidthread W[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 276 (00000114) 11:49:634 stupidthread E[HLE]: HLE\sceKernelThread.cpp:2555 sceKernelWaitThreadEnd - bad thread 276 11:49:634 stupidthread I[HLE]: HLE\sceKernelThread.cpp:1932 279=sceKernelCreateThread(name=threadmain, entry=08932930, prio=38, stacksize=65536) 11:49:635 stupidthread I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=279, argSize=0, argPtr=00000000) 11:49:635 stupidthread I[HLE]: HLE\sceKernelThread.cpp:2112 sceKernelExitDeleteThread(0) 11:49:635 threadmain E[HLE]: HLE\sceIo.cpp:1402 UNIMPL sceIoChangeAsyncPriority(-1, 64) 11:49:656 threadmain I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09fff650, 167769684) - success 11:49:676 threadmain W[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle -1 (ffffffff) 11:49:676 threadmain W[HLE]: HLE\sceKernelSemaphore.cpp:469 sceKernelWaitSema: Trying to wait for invalid semaphore -1 11:49:710 idle0 W[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle -1 (ffffffff) 11:49:710 idle0 W[HLE]: HLE\sceKernelSemaphore.cpp:390 sceKernelSignalSema : Trying to signal invalid semaphore -1 11:49:725 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 285=sceKernelCreateThread(name=SysManager, entry=08a758d8, prio=6f, stacksize=4096) 11:49:725 threadmain I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=285, argSize=0, argPtr=00000000) 11:49:726 threadmain I[HLE]: HLE\scePower.cpp:243 scePowerSetClockFrequency(333,333,166) 11:49:792 threadmain I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08bf2840, 512, 32, 0, 44100) 11:49:826 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 295=sceKernelCreateThread(name=Bink audio thread, entry=08ae92ec, prio=e, stacksize=32768) 11:49:827 threadmain I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=295, argSize=0, argPtr=00000000) 11:49:829 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 297=sceKernelCreateThread(name=bink, entry=08861414, prio=37, stacksize=65536) 11:49:829 threadmain I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=297, argSize=0, argPtr=00000000) 11:49:845 threadmain I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00088000 : 480 x 272 x 3 11:49:846 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 302=sceKernelCreateThread(name=ResourceManagerThread, entry=08b284f0, prio=13, stacksize=2048) 11:49:846 threadmain I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=302, argSize=0, argPtr=00000000) 11:49:873 threadmain I[HLE]: HLE\scePspNpDrm_user.cpp:9 call sceNpDrmSetLicenseeKey(08b40770) 11:49:883 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 328=sceKernelCreateThread(name=overlayloader, entry=089727c4, prio=13, stacksize=1024) 11:49:883 threadmain I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=328, argSize=0, argPtr=00000000) 11:49:890 ResourceMana I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00000000 : 480 x 272 x 3 11:50:084 threadmain I[HLE]: HLE\scePower.cpp:243 scePowerSetClockFrequency(333,333,166) 11:50:236 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 332=sceKernelCreateThread(name=sfx bank loading thread, entry=0884c640, prio=12, stacksize=2048) 11:53:250 bink I[HLE]: HLE\sceKernelThread.cpp:2061 __KernelReturnFromThread: 1 11:53:257 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3 11:53:266 Bink audio t I[HLE]: HLE\sceKernelThread.cpp:2112 sceKernelExitDeleteThread(0) 11:53:266 threadmain W[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 295 (00000127) 11:53:266 threadmain E[HLE]: HLE\sceKernelThread.cpp:2555 sceKernelWaitThreadEnd - bad thread 295 11:53:266 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 335=sceKernelCreateThread(name=Bink audio thread, entry=08ae92ec, prio=e, stacksize=32768) 11:53:266 threadmain I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=335, argSize=0, argPtr=00000000) 11:53:267 Bink audio t I[HLE]: HLE\sceKernelThread.cpp:2112 sceKernelExitDeleteThread(0) 11:53:267 threadmain W[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 335 (0000014f) 11:53:267 threadmain E[HLE]: HLE\sceKernelThread.cpp:2555 sceKernelWaitThreadEnd - bad thread 335 11:53:267 threadmain I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=332, argSize=0, argPtr=00000000) 11:53:268 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 340=sceKernelCreateThread(name=mix sound thread, entry=08a6d8e0, prio=12, stacksize=32768) 11:53:268 threadmain I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=340, argSize=28, argPtr=08d5afb0) 11:53:353 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000) 11:53:353 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio 11:53:354 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 680548, 09fee648) 11:53:382 threadmain I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00110000 : 240 x 136 x 3 11:53:387 threadmain I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00132000 : 120 x 68 x 3 11:53:420 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 680548, 32768, 0) 11:53:420 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1) 11:53:504 idle0 I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6 11:53:534 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3 11:53:585 threadmain W[HLE]: FileSystems\MetaFileSystem.cpp:84 RealPath: inPath is all prefix and no path: "ms0:" 11:53:586 threadmain W[HLE]: FileSystems\MetaFileSystem.cpp:84 RealPath: inPath is all prefix and no path: "ms0:" 11:53:591 threadmain I[HLE]: HLE\scePower.cpp:222 sceKernelVolatileMemUnlock(0) 11:53:591 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 345=sceKernelCreateThread(name=memstick, entry=08a07b20, prio=14, stacksize=8192) 11:53:591 threadmain I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulators\ppsspp\memstick\PSP\SAVEDATA\ULES01347L0\ICON0.PNG 11:53:593 threadmain I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulators\ppsspp\memstick\PSP\SAVEDATA\ULES01347L0\PARAM.SFO 11:53:593 threadmain I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08bee468) 11:53:593 threadmain I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 0 11:53:593 threadmain I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=345, argSize=1200, argPtr=08bef910) 11:53:604 memstick I[HLE]: Dialog\SavedataParam.cpp:470 Loading file with size 4152 in ms0:/PSP/SAVEDATA/ULES01347L0/DATA.BIN 11:53:604 memstick I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulators\ppsspp\memstick\PSP\SAVEDATA\ULES01347L0\DATA.BIN 11:53:605 memstick I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulators\ppsspp\memstick\PSP\SAVEDATA\ULES01347L0\PARAM.SFO 11:53:605 memstick I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulators\ppsspp\memstick\PSP\SAVEDATA\ULES01347L0\PARAM.SFO 11:53:607 memstick I[HLE]: HLE\sceKernelThread.cpp:2112 sceKernelExitDeleteThread(0) 11:53:608 threadmain I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09fff5a0, 167769508) - success 11:53:634 idle0 I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00110000 (240 x 136 x 3), age 6 11:53:634 idle0 I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00132000 (120 x 68 x 3), age 6 11:53:635 idle0 I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6 11:53:638 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00110000 : 240 x 136 x 3 11:53:638 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00132000 : 120 x 68 x 3 11:53:639 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3 11:53:645 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0) 11:53:889 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000) 11:53:889 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio 11:53:889 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 826188, 09fee648) 11:53:903 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 826188, 32768, 0) 11:53:903 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1) 11:53:988 idle0 I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6 11:54:896 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3 11:55:134 idle0 I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6 11:56:998 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0) 11:58:414 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3 11:59:000 idle0 I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6 12:02:354 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3 12:02:862 idle0 I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6 12:04:225 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000) 12:04:225 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio 12:04:225 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 27888, 09fee648) 12:04:263 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 27888, 32768, 0) 12:04:263 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1) 12:05:990 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0) 12:06:090 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000) 12:06:090 mix sound th W[HLE]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio 12:06:091 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 1870440, 09fee648) 12:06:123 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 1870440, 32768, 0) 12:06:123 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1) 12:15:289 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0) 12:15:389 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000) 12:15:389 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio 12:15:390 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 514836, 09fee648) 12:15:423 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 514836, 32768, 0) 12:15:423 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1) 12:18:092 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0) 12:18:125 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000) 12:18:125 mix sound th W[HLE]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio 12:18:125 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 0, 09fee648) 12:18:139 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 0, 49152, 0) 12:18:139 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1) 12:22:021 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0) 12:22:050 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000) 12:22:050 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio 12:22:050 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 1163088, 09fee648) 12:22:061 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 1163088, 32768, 0) 12:22:061 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1) 12:23:937 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0) 12:23:971 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000) 12:23:971 mix sound th W[HLE]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio 12:23:972 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 3042292, 09fee648) 12:23:993 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 3042292, 32768, 0) 12:23:993 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1) 12:25:030 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0) 12:29:704 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3 12:30:062 idle0 I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6 12:33:905 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3 12:34:564 idle0 I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6 12:37:366 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3 12:37:726 idle0 I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6 12:45:563 threadmain I[HLE]: HLE\scePower.cpp:243 scePowerSetClockFrequency(333,333,166) 12:46:218 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000) 12:46:219 mix sound th W[HLE]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio 12:46:220 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 4428292, 09fee648) 12:46:241 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 4428292, 32768, 0) 12:46:241 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1) 13:12:043 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0) 13:12:143 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000) 13:12:143 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio 13:12:143 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 723732, 09fee648) 13:12:153 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 723732, 32768, 0) 13:12:153 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
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Messages In This Thread
Grand Theft Auto: Chinatown Wars - by Poo-Tang - 02-05-2013, 05:22 PM
RE: Grand Theft Auto: Chinatown Wars - by xsacha - 05-05-2013, 03:47 AM
RE: Grand Theft Auto: Chinatown Wars - by sfageas - 05-11-2013, 11:53 AM
RE: Grand Theft Auto: Chinatown Wars - by sfageas - 06-22-2013, 11:53 AM
RE: Grand Theft Auto: Chinatown Wars - by ufdada - 07-28-2013, 07:19 AM
RE: Grand Theft Auto: Chinatown Wars - by ufdada - 07-29-2013, 12:01 PM
RE: Grand Theft Auto: Chinatown Wars - by ufdada - 08-03-2013, 10:08 AM
RE: Grand Theft Auto: Chinatown Wars - by ufdada - 08-18-2013, 11:04 AM
RE: Grand Theft Auto: Chinatown Wars - by N69_0 - 08-19-2013, 12:17 AM
RE: Grand Theft Auto: Chinatown Wars - by ufdada - 08-19-2013, 10:39 AM
RE: Grand Theft Auto: Chinatown Wars - by ufdada - 08-19-2013, 05:16 PM
RE: Grand Theft Auto: Chinatown Wars - by ufdada - 08-20-2013, 06:33 AM
RE: Grand Theft Auto: Chinatown Wars - by triPAUD - 08-25-2013, 10:09 PM
RE: Grand Theft Auto: Chinatown Wars - by N69_0 - 08-26-2013, 04:33 AM
RE: Grand Theft Auto: Chinatown Wars - by Henrik - 08-26-2013, 07:25 AM
RE: Grand Theft Auto: Chinatown Wars - by triPAUD - 08-26-2013, 08:03 PM
RE: Grand Theft Auto: Chinatown Wars - by fuphon - 11-21-2013, 07:30 AM
RE: Grand Theft Auto: Chinatown Wars - by Dizzee - 05-10-2014, 05:55 AM
RE: Grand Theft Auto: Chinatown Wars - by -Dant- - 08-24-2014, 01:05 PM
RE: Grand Theft Auto: Chinatown Wars - by -Dant- - 08-24-2014, 05:13 PM
RE: Grand Theft Auto: Chinatown Wars - by -Dant- - 08-24-2014, 08:39 PM
RE: Grand Theft Auto: Chinatown Wars - by Preet - 09-04-2014, 10:46 AM
RE: Grand Theft Auto: Chinatown Wars - by Preet - 09-19-2014, 02:20 PM
RE: Grand Theft Auto: Chinatown Wars - by Donel - 09-20-2014, 05:58 AM
RE: Grand Theft Auto: Chinatown Wars - by Preet - 09-20-2014, 08:01 AM
RE: Grand Theft Auto: Chinatown Wars - by Preet - 09-21-2014, 04:40 AM
RE: Grand Theft Auto: Chinatown Wars - by Preet - 09-22-2014, 04:28 PM
RE: Grand Theft Auto: Chinatown Wars - by jco5055 - 04-08-2017, 07:51 PM
RE: Grand Theft Auto: Chinatown Wars - by N-Chiri - 03-23-2023, 12:30 AM

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