Now game crashed after Cop Knock Out mini game.
PS. Interface is buggy only on Nvidia Card. On Intel Mobile hud and text not shaked.
PS. Interface is buggy only on Nvidia Card. On Intel Mobile hud and text not shaked.
Code:
11:47:912 EmuThread.cpp:114 I[BOOT]: Done.
11:49:217 EmuScreen.cpp:62 I[BOOT]: Starting up hardware.
11:49:218 System.cpp:256 I[HLE]: PPSSPP v0.8.1-1639-gad40ef6
11:49:219 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 000000000F010000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000)
11:49:251 Loaders.cpp:149 I[LOAD]: Identifying file...
11:49:251 PSPLoaders.cpp:121 I[LOAD]: ULES01347 : Grand Theft Auto: Chinatown Wars
11:49:252 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
11:49:252 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized
11:49:252 HLE\sceIo.cpp:345 I[HLE]: Starting up I/O...
11:49:252 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Emulators\ppsspp\memstick\
11:49:252 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Emulators\ppsspp\memstick\
11:49:252 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Emulators\ppsspp\flash0\
11:49:253 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Emulators\ppsspp\flash0\
11:49:254 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path cheats
11:49:254 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists cheats
11:49:254 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Emulators\ppsspp\memstick\PSP\PPSSPP_STATE
11:49:254 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Emulators\ppsspp\memstick\PSP\PPSSPP_STATE
11:49:313 HLE\sceKernel.cpp:135 I[HLE]: Kernel initialized.
11:49:322 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000013020040
11:49:322 Util\BlockAllocator.cpp:154 E[HLE]: Position 08804040 does not align to grain. Grain will be off.
11:49:327 Util\BlockAllocator.cpp:359 I[HLE]: -----------
11:49:327 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804040 size 00004040 taken=0 tag=(untitled)
11:49:327 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804040 - 08da3d40 size 0059fd00 taken=1 tag=ELF
11:49:327 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08da3d40 - 0a000000 size 0125c2c0 taken=0 tag=(untitled)
11:49:327 ELF\ElfReader.cpp:524 N[LOAD]: ELF loading completed successfully.
11:49:399 HLE\sceKernelModule.cpp:557 I[LOAD]: Module CTW: 08bd0190 08b34ed4 08b34edc
11:49:399 HLE\HLE.cpp:199 I[HLE]: Syscall (IoFileMgrForUser, 05572a5f) unknown
11:49:400 HLE\HLE.cpp:199 I[HLE]: Syscall (ThreadManForUser, 71ec4271) unknown
11:49:400 HLE\HLE.cpp:199 I[HLE]: Syscall (sceAudio, 20628e6f) unknown
11:49:400 HLE\HLE.cpp:199 I[HLE]: Syscall (sceAudio, 46ebb729) unknown
11:49:400 HLE\sceKernelModule.cpp:988 I[LOAD]: Module entry: 08804040
11:49:403 root N[HLE]: GLES\Framebuffer.cpp:217 GPU Vendor : Intel
11:49:633 root N[BOOT]: EmuScreen.cpp:104 Loading C:\Users\1\Desktop\Новая папка (4)\GTACW_EUR.iso...
11:49:633 root I[HLE]: HLE\sceKernelThread.cpp:1932 276=sceKernelCreateThread(name=user_main, entry=08804154, prio=20, stacksize=262144)
11:49:633 root I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
11:49:633 root I[HLE]: HLE\sceKernelThread.cpp:2061 __KernelReturnFromThread: 0
11:49:634 user_main I[HLE]: Util\BlockAllocator.cpp:359 -----------
11:49:634 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804040 size 00004040 taken=0 tag=(untitled)
11:49:634 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804040 - 08da3d40 size 0059fd00 taken=1 tag=ELF
11:49:634 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08da3d40 - 08db4000 size 000102c0 taken=1 tag=UserSbrk
11:49:634 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08db4000 - 09f80000 size 011cc000 taken=0 tag=(untitled)
11:49:634 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09f80000 - 09fc0000 size 00040000 taken=1 tag=stack/user_main
11:49:634 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fc0000 - 0a000000 size 00040000 taken=0 tag=stack/root
11:49:634 user_main I[HLE]: HLE\sceKernelThread.cpp:1932 278=sceKernelCreateThread(name=stupidthread, entry=08932c78, prio=38, stacksize=2048)
11:49:634 user_main I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=278, argSize=0, argPtr=00000000)
11:49:634 user_main I[HLE]: HLE\sceKernelThread.cpp:2112 sceKernelExitDeleteThread(276)
11:49:634 stupidthread W[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 276 (00000114)
11:49:634 stupidthread E[HLE]: HLE\sceKernelThread.cpp:2555 sceKernelWaitThreadEnd - bad thread 276
11:49:634 stupidthread I[HLE]: HLE\sceKernelThread.cpp:1932 279=sceKernelCreateThread(name=threadmain, entry=08932930, prio=38, stacksize=65536)
11:49:635 stupidthread I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=279, argSize=0, argPtr=00000000)
11:49:635 stupidthread I[HLE]: HLE\sceKernelThread.cpp:2112 sceKernelExitDeleteThread(0)
11:49:635 threadmain E[HLE]: HLE\sceIo.cpp:1402 UNIMPL sceIoChangeAsyncPriority(-1, 64)
11:49:656 threadmain I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09fff650, 167769684) - success
11:49:676 threadmain W[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle -1 (ffffffff)
11:49:676 threadmain W[HLE]: HLE\sceKernelSemaphore.cpp:469 sceKernelWaitSema: Trying to wait for invalid semaphore -1
11:49:710 idle0 W[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle -1 (ffffffff)
11:49:710 idle0 W[HLE]: HLE\sceKernelSemaphore.cpp:390 sceKernelSignalSema : Trying to signal invalid semaphore -1
11:49:725 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 285=sceKernelCreateThread(name=SysManager, entry=08a758d8, prio=6f, stacksize=4096)
11:49:725 threadmain I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=285, argSize=0, argPtr=00000000)
11:49:726 threadmain I[HLE]: HLE\scePower.cpp:243 scePowerSetClockFrequency(333,333,166)
11:49:792 threadmain I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08bf2840, 512, 32, 0, 44100)
11:49:826 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 295=sceKernelCreateThread(name=Bink audio thread, entry=08ae92ec, prio=e, stacksize=32768)
11:49:827 threadmain I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=295, argSize=0, argPtr=00000000)
11:49:829 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 297=sceKernelCreateThread(name=bink, entry=08861414, prio=37, stacksize=65536)
11:49:829 threadmain I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=297, argSize=0, argPtr=00000000)
11:49:845 threadmain I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00088000 : 480 x 272 x 3
11:49:846 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 302=sceKernelCreateThread(name=ResourceManagerThread, entry=08b284f0, prio=13, stacksize=2048)
11:49:846 threadmain I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=302, argSize=0, argPtr=00000000)
11:49:873 threadmain I[HLE]: HLE\scePspNpDrm_user.cpp:9 call sceNpDrmSetLicenseeKey(08b40770)
11:49:883 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 328=sceKernelCreateThread(name=overlayloader, entry=089727c4, prio=13, stacksize=1024)
11:49:883 threadmain I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=328, argSize=0, argPtr=00000000)
11:49:890 ResourceMana I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00000000 : 480 x 272 x 3
11:50:084 threadmain I[HLE]: HLE\scePower.cpp:243 scePowerSetClockFrequency(333,333,166)
11:50:236 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 332=sceKernelCreateThread(name=sfx bank loading thread, entry=0884c640, prio=12, stacksize=2048)
11:53:250 bink I[HLE]: HLE\sceKernelThread.cpp:2061 __KernelReturnFromThread: 1
11:53:257 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3
11:53:266 Bink audio t I[HLE]: HLE\sceKernelThread.cpp:2112 sceKernelExitDeleteThread(0)
11:53:266 threadmain W[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 295 (00000127)
11:53:266 threadmain E[HLE]: HLE\sceKernelThread.cpp:2555 sceKernelWaitThreadEnd - bad thread 295
11:53:266 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 335=sceKernelCreateThread(name=Bink audio thread, entry=08ae92ec, prio=e, stacksize=32768)
11:53:266 threadmain I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=335, argSize=0, argPtr=00000000)
11:53:267 Bink audio t I[HLE]: HLE\sceKernelThread.cpp:2112 sceKernelExitDeleteThread(0)
11:53:267 threadmain W[HLE]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:454 Kernel: Bad object handle 335 (0000014f)
11:53:267 threadmain E[HLE]: HLE\sceKernelThread.cpp:2555 sceKernelWaitThreadEnd - bad thread 335
11:53:267 threadmain I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=332, argSize=0, argPtr=00000000)
11:53:268 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 340=sceKernelCreateThread(name=mix sound thread, entry=08a6d8e0, prio=12, stacksize=32768)
11:53:268 threadmain I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=340, argSize=28, argPtr=08d5afb0)
11:53:353 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
11:53:353 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio
11:53:354 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 680548, 09fee648)
11:53:382 threadmain I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00110000 : 240 x 136 x 3
11:53:387 threadmain I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00132000 : 120 x 68 x 3
11:53:420 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 680548, 32768, 0)
11:53:420 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
11:53:504 idle0 I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6
11:53:534 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3
11:53:585 threadmain W[HLE]: FileSystems\MetaFileSystem.cpp:84 RealPath: inPath is all prefix and no path: "ms0:"
11:53:586 threadmain W[HLE]: FileSystems\MetaFileSystem.cpp:84 RealPath: inPath is all prefix and no path: "ms0:"
11:53:591 threadmain I[HLE]: HLE\scePower.cpp:222 sceKernelVolatileMemUnlock(0)
11:53:591 threadmain I[HLE]: HLE\sceKernelThread.cpp:1932 345=sceKernelCreateThread(name=memstick, entry=08a07b20, prio=14, stacksize=8192)
11:53:591 threadmain I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulators\ppsspp\memstick\PSP\SAVEDATA\ULES01347L0\ICON0.PNG
11:53:593 threadmain I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulators\ppsspp\memstick\PSP\SAVEDATA\ULES01347L0\PARAM.SFO
11:53:593 threadmain I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08bee468)
11:53:593 threadmain I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 0
11:53:593 threadmain I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=345, argSize=1200, argPtr=08bef910)
11:53:604 memstick I[HLE]: Dialog\SavedataParam.cpp:470 Loading file with size 4152 in ms0:/PSP/SAVEDATA/ULES01347L0/DATA.BIN
11:53:604 memstick I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulators\ppsspp\memstick\PSP\SAVEDATA\ULES01347L0\DATA.BIN
11:53:605 memstick I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulators\ppsspp\memstick\PSP\SAVEDATA\ULES01347L0\PARAM.SFO
11:53:605 memstick I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening C:\Emulators\ppsspp\memstick\PSP\SAVEDATA\ULES01347L0\PARAM.SFO
11:53:607 memstick I[HLE]: HLE\sceKernelThread.cpp:2112 sceKernelExitDeleteThread(0)
11:53:608 threadmain I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09fff5a0, 167769508) - success
11:53:634 idle0 I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00110000 (240 x 136 x 3), age 6
11:53:634 idle0 I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00132000 (120 x 68 x 3), age 6
11:53:635 idle0 I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6
11:53:638 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00110000 : 240 x 136 x 3
11:53:638 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00132000 : 120 x 68 x 3
11:53:639 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3
11:53:645 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
11:53:889 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
11:53:889 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio
11:53:889 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 826188, 09fee648)
11:53:903 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 826188, 32768, 0)
11:53:903 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
11:53:988 idle0 I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6
11:54:896 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3
11:55:134 idle0 I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6
11:56:998 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
11:58:414 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3
11:59:000 idle0 I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6
12:02:354 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3
12:02:862 idle0 I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6
12:04:225 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
12:04:225 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio
12:04:225 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 27888, 09fee648)
12:04:263 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 27888, 32768, 0)
12:04:263 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
12:05:990 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
12:06:090 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
12:06:090 mix sound th W[HLE]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio
12:06:091 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 1870440, 09fee648)
12:06:123 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 1870440, 32768, 0)
12:06:123 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
12:15:289 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
12:15:389 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
12:15:389 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio
12:15:390 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 514836, 09fee648)
12:15:423 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 514836, 32768, 0)
12:15:423 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
12:18:092 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
12:18:125 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
12:18:125 mix sound th W[HLE]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio
12:18:125 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 0, 09fee648)
12:18:139 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 0, 49152, 0)
12:18:139 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
12:22:021 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
12:22:050 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
12:22:050 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio
12:22:050 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 1163088, 09fee648)
12:22:061 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 1163088, 32768, 0)
12:22:061 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
12:23:937 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
12:23:971 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
12:23:971 mix sound th W[HLE]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio
12:23:972 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 3042292, 09fee648)
12:23:993 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 3042292, 32768, 0)
12:23:993 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
12:25:030 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
12:29:704 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3
12:30:062 idle0 I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6
12:33:905 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3
12:34:564 idle0 I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6
12:37:366 idle0 I[HLE]: GLES\Framebuffer.cpp:573 Creating FBO for 00154000 : 480 x 272 x 3
12:37:726 idle0 I[HLE]: GLES\Framebuffer.cpp:1205 Decimating FBO for 00154000 (480 x 272 x 3), age 6
12:45:563 threadmain I[HLE]: HLE\scePower.cpp:243 scePowerSetClockFrequency(333,333,166)
12:46:218 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
12:46:219 mix sound th W[HLE]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio
12:46:220 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 4428292, 09fee648)
12:46:241 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 4428292, 32768, 0)
12:46:241 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
13:12:043 mix sound th I[HLE]: HLE\sceAtrac.cpp:935 sceAtracReleaseAtracID(0)
13:12:143 mix sound th I[HLE]: HLE\sceAtrac.cpp:1227 0=sceAtracSetHalfwayBufferAndGetID(08d63000, 00008000, 00040000)
13:12:143 mix sound th W[HLE]: HLE\sceAtrac.cpp:1118 This is an atrac3+ mono audio
13:12:143 mix sound th I[HLE]: HLE\sceAtrac.cpp:719 sceAtracGetBufferInfoForReseting(0, 723732, 09fee648)
13:12:153 mix sound th I[HLE]: HLE\sceAtrac.cpp:941 sceAtracResetPlayPosition(0, 723732, 32768, 0)
13:12:153 mix sound th I[HLE]: HLE\sceAtrac.cpp:1242 sceAtracSetLoopNum(0, -1)
