Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode
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08-18-2013, 05:15 PM
Post: #3
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RE: Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode
Well, buffered rendering display more things and do more check, that's why it's slower... If you add the native resolution, it will be way more slower since the number of pixel will increase drastically... (My phone is fullhd)...
Hey everybody, tired of the way games are reported here? look here ->> http://forums.ppsspp.org/showthread.php?tid=5901 --Current Mobile device-- Htc one, Xplay, Walkman z, Samsung ace IIx (crap) --Current Computer-- 1x (e8200, shitty ram (3go), 9600gt) 1x (e6750, better ram (2go), no video card) 1x (i5-3210M, ram (4Go),650M) |
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