Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode
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08-18-2013, 10:52 AM
(This post was last modified: 08-18-2013 02:35 PM by RinkuFO.)
Post: #1
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Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode
I am wondering if using smartphone's native resolution will boost some performances?
Because I think sometimes using its native resolution makes the process optimized than forcing specific resolutions, but sometimes it gives slower than the x2 PSP's Resolution because of its higher resolution. Correct me if I am wrong. PC Specifications: Windows 7 Ultimate 64-bit, 8GB of RAM 1680x1050p 60Hz Intel i3 2100 @3.10GHz Powercolor Radeon HD 6970 (2GB, GDDR5) Smartphone Specifications: Sony Xperia S = Qualcomm Snapdragon S3 MSM8260(Dual-Core @1.5GHz Scorpion, Adreno 220, 1GB RAM) Android 4.1.2 |
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