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Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode
08-18-2013, 10:52 AM (This post was last modified: 08-18-2013 02:35 PM by RinkuFO.)
Post: #1
Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode
I am wondering if using smartphone's native resolution will boost some performances?
Because I think sometimes using its native resolution makes the process optimized than forcing specific resolutions, but sometimes it gives slower than the x2 PSP's Resolution because of its higher resolution. Correct me if I am wrong.

PC Specifications:
Windows 7 Ultimate 64-bit, 8GB of RAM
1680x1050p 60Hz
Intel i3 2100 @3.10GHz
Powercolor Radeon HD 6970 (2GB, GDDR5)

Smartphone Specifications:
Sony Xperia S = Qualcomm Snapdragon S3 MSM8260(Dual-Core @1.5GHz Scorpion, Adreno 220, 1GB RAM) Android 4.1.2
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Suggest: Use Smartphone's native resolution when 'Buffered Rendering' mode - RinkuFO - 08-18-2013 10:52 AM

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