Bleach: Heat The Soul 7
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02-11-2013, 07:45 PM
(This post was last modified: 02-11-2013 07:48 PM by [Unknown].)
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RE: (Windows v0.6) Bleach Heat of the Soul 7 [UCJS-10110]
So 11 gains more speed? That's interesting.
I am away from my computer now, but if you have any of these games, could you check if this breaks them? Mimana, ClaDun, 30 Minute Hero, Patchwork Heroes, Senjou no Valkyria 3, Valkyria Chronicles 2, and Crystal Defenders. They had issues with the vertex cache (corrupt graphics) before that commit. I'll test them later if not. If you can try more, what if you revert the changes and then change this line: Code: vai->framesUntilNextFullHash = std::min(16, vai->numFrames); To: Code: // If we've already drawn several times in this frame, it's probably safe. Also, I'd be curious to know if it helps speed to change that to any of (instead of the above): Code: vai->framesUntilNextFullHash = std::min(128, vai->numFrames); Code: // If we've already drawn several times in this frame, it's probably safe. It might not change much, and in the worst case it might cause additional corruption... but in the best case it may improve speed. -[Unknown] |
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