Aren't save states version dependent?
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08-14-2013, 11:52 PM
Post: #4
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RE: Aren't save states version dependent?
There's a revision that's meant to be bumped on major releases but sometimes we forget.
Yes, it helps development. Imagine if a bug happens in a game and it takes 30 minutes of fighting a boss to get to the bug from a save point. If you get your way and after changing the code, my savestate won't be allowed to load, I'm NOT going to waste my time testing if my change fixed it. And since I didn't test it, I'm not going to submit the code. And so it'll never be fixed. And because I know that will happen, I won't even consider working on that thing. Wasting my time isn't fun. I'll just leave it broken. -[Unknown] |
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Messages In This Thread |
Aren't save states version dependent? - vsub_ - 08-14-2013, 03:57 PM
RE: Aren't save states version dependent? - [Unknown] - 08-14-2013, 07:28 PM
RE: Aren't save states version dependent? - vsub_ - 08-14-2013, 09:16 PM
RE: Aren't save states version dependent? - [Unknown] - 08-14-2013 11:52 PM
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