Aren't save states version dependent?
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08-14-2013, 03:57 PM
(This post was last modified: 08-14-2013 04:06 PM by vsub_.)
Post: #1
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Aren't save states version dependent?
Wasn't there some checking system.
Currently: Creating a save state with 1332 is loaded without problem on 1161...an error appear but the state is loaded Code: Error: After "sceGe", found 20 (0x14) instead of save marker 66 (0x42). Aborting savestate load... On 1076 and below,the emulator crash with this error Code: Microsoft Visual C++ Runtime Library If I create the state with 1076 and try newer rev,then this error appear and ppsspp freeze Code: Warning Or if I create it with 1161 and use something newer Code: Error: After "sceGe", found 1 (0x1) instead of save marker 66 (0x42). Aborting savestate load... There is already an info about the ppsspp version used to create the state in the save state file at 0x10,so why not ppsspp check there to see if the version match with the version currently running and if it doesn't,to not load the state Using PPSSPP on Windows 7 x64 SP1 i7 4771 3.5Ghz,GTX750TI,16GB RAM Batch iso <=> cso converter http://forums.ppsspp.org/showthread.php?tid=5384 Save Game\States Manager http://forums.ppsspp.org/showthread.php?tid=5516 |
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Messages In This Thread |
Aren't save states version dependent? - vsub_ - 08-14-2013 03:57 PM
RE: Aren't save states version dependent? - [Unknown] - 08-14-2013, 07:28 PM
RE: Aren't save states version dependent? - vsub_ - 08-14-2013, 09:16 PM
RE: Aren't save states version dependent? - [Unknown] - 08-14-2013, 11:52 PM
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