[Playable] God Eater 2 - NPJH-90338 DEMO
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08-13-2013, 11:22 PM
(This post was last modified: 08-14-2013 12:48 AM by CPkmn.)
Post: #24
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RE: [Menu/Intro]God Eater 2 - NPJH-90338 DEMO
(08-13-2013 10:53 PM)Gurlok Wrote: I'd say that we are on the good road. Not totally there, but sort of. There are quite a few caveats for making it not crash. (08-13-2013 10:53 PM)Gurlok Wrote:(08-13-2013 08:07 PM)CPkmn Wrote: Also fwiw the God Eater Burst GE2 checking tool now boots (albeit sceKernelPrintf()'s a bit when starting but it's only purpose is to check savefile qualifications for transferring to God Eater 2, which it looks like it does nicely). It's a separate tool. Basically, the rules for transferring your God Eater Burst save to God Eater 2 (once it comes out) : 1) You can transfer a maximum of 12 weapons (blades, guns, and shields) Note: not 12 of each. I mean 12 total (ie 4 blades, 4 guns, 4 shields, or any combination as long as it's no more than 12). 2) You don't just get to transfer the 12 weapons. By clearing 1 achievement, you can transfer 1 weapon (there are 12 achievements). 3) An achievement is cleared whenever at least 1 of the 3 checkboxes for a given achievement is checked. Having more than 1 check per achievement is possible, but it doesn't get you anything extra. 4) Obviously, it must be a save from the Japanese game. edit- it looks like I spoke a bit soon. the area I was in didn't use bezier curves. I guess some areas use them and some don't. Additionally, has anyone been able to finish and return from the 2 missions I don't have checked? They seem to crash when updating blood arts at the end of the missions. |
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