read frame buffer to memory (CPU) and (GPU): intro screens works fine, and then corrupt image and crash, but not brick 
(this appear where the green screen I posted before with non-buffered rendering)
Also there is a limit resizing the gamepad that I think could be nice if it let you do it a bit smaller, for tablets or bigger phones maybe its ok but for little devices like this maybe is a great option (transparency is ok for me)
And again, if you need to see how this GPU react with any specific game or settings just say.
EDIT: Tested Crash Tag Team Racing and EVERYTHING is fine, just frameskip give me a black screen (in the background the game still running) and when I disable it the game come back, don't know if this problem with frameskip is because of my crappy device or its normal.
EDIT2: I had some random green screen with Crash Tag Team (http://i.imgur.com/iGwvupN.png) but pressing menu and come back and everything is fine again

(this appear where the green screen I posted before with non-buffered rendering)Also there is a limit resizing the gamepad that I think could be nice if it let you do it a bit smaller, for tablets or bigger phones maybe its ok but for little devices like this maybe is a great option (transparency is ok for me)

And again, if you need to see how this GPU react with any specific game or settings just say.
EDIT: Tested Crash Tag Team Racing and EVERYTHING is fine, just frameskip give me a black screen (in the background the game still running) and when I disable it the game come back, don't know if this problem with frameskip is because of my crappy device or its normal.
EDIT2: I had some random green screen with Crash Tag Team (http://i.imgur.com/iGwvupN.png) but pressing menu and come back and everything is fine again

