08-12-2013, 10:57 AM
Slightly better progress in revision v0.8.1-1275-g64e3fd7!
Intro movies no longer hang, and crashes are somewhat less frequent. However, they still happen:
Also, a graphics bug I can pretty much pin down - when the player character is facing north - all graphics render correctly! When the character is facing south (or pretty much in between), lots of textures are missing and are just black!
See this album: http://imgur.com/a/skFzP
Intro movies no longer hang, and crashes are somewhat less frequent. However, they still happen:
Code:
51:53:794 user_main I[HLE]: HLE\sceKernelThread.cpp:1943 331=sceKernelCreateThread(name=stream thread, entry=088fcf24, prio=11, stacksize=32768)
51:53:794 user_main I[HLE]: HLE\sceKernelThread.cpp:1986 sceKernelStartThread(thread=331, argSize=4, argPtr=09fbf370)
51:53:816 stream threa I[HLE]: HLE\sceAtrac.cpp:1201 0=sceAtracSetDataAndGetID(08a909c0, 00020000)
51:53:816 stream threa W[HLE]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio
52:12:735 user_main I[HLE]: HLE\sceIo.cpp:706 stdout: vert buf overflow! (+899073.8k = 899073.8k)
52:12:735 user_main E[CPU]: Mips\MIPSInt.cpp:174 BREAK!
52:12:735 user_main W[MM]: MemmapFunctions.cpp:87 ReadFromHardware: Invalid address 00000004
52:12:735 user_main I[HLE]: HLE\sceIo.cpp:706 stdout: display list overflow! (+8.8k = 36.2k)
52:12:735 user_main E[CPU]: Mips\MIPSInt.cpp:174 BREAK!
52:12:735 user_main E[MM]: MemmapFunctions.cpp:54 Unknown GetPointer 3ea38000 PC 3ea38000 LR 3ea38000Also, a graphics bug I can pretty much pin down - when the player character is facing north - all graphics render correctly! When the character is facing south (or pretty much in between), lots of textures are missing and are just black!
See this album: http://imgur.com/a/skFzP

