(08-11-2013, 03:36 PM)vsub_ Wrote: Making a jocker code a non-jocker code is as simple as removing the code.
When you remove it,the code that is triggered by the jocker code will always be enabled.
The problem is that some games use certain addresses for something else too and if you keep certain address always at set value,it may case problems(that's why those condition enabler type codes are used...if a value is certain value,if a value is lower than certain value,if a value is higher than certain value and so on)
I see. I was thinking of converting it to a non-joker code so I can just enable it. I didn't know games use same addresses other than the one it modifies. Bummer! there goes my hope. I guess I need to wait for the joker support.
After reading some threads I learned that it's not a priority and no one is addressing it for the moment. I think it'll take a long time and I don't have any idea how to code. GYAHAHA!
Athlon x4 635 @3.5
660 OC 2GB
4GB DDR3 @7-7-7-20
Gamers cannot gain anything without first giving something in return, to obtain something of equal value must be lost that is gaming world's first law of equivalent exchange. In those days, I really believed that would be the world's one and only truth.
660 OC 2GB
4GB DDR3 @7-7-7-20
Gamers cannot gain anything without first giving something in return, to obtain something of equal value must be lost that is gaming world's first law of equivalent exchange. In those days, I really believed that would be the world's one and only truth.

