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Read Framebuffers to Memory cause ppsspp crash
#1
When I choose the option 'Read Framebuffers to Memory (CPU)', ppsspp crashes. The log file as below:

Code:
34:18:073 EmuThread.cpp:122 I[BOOT]: Done. 34:33:031 EmuScreen.cpp:63 I[BOOT]: Starting up hardware. 34:33:031 System.cpp:64 I[HLE]: PPSSPP v0.8.1-1161-ge954bd1 34:33:031 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 000000000B120000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000) 34:33:048 Loaders.cpp:136 I[LOAD]: Identifying file... 34:33:048 PSPLoaders.cpp:121 I[LOAD]: NPJH50372 : 弹丸论破:希望的学园与绝望的高中生汉化版 34:33:049 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 34:33:049 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized 34:33:049 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O... 34:33:049 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path F:\games\ppsspp\memstick\ 34:33:049 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists F:\games\ppsspp\memstick\ 34:33:049 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path F:\games\ppsspp\flash0\ 34:33:049 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists F:\games\ppsspp\flash0\ 34:33:056 GLES\Framebuffer.cpp:205 N[HLE]: GPU Vendor : Intel 34:33:057 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path cheats 34:33:057 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists cheats 34:33:057 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path F:\games\ppsspp\memstick\PSP\PPSSPP_STATE 34:33:057 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists F:\games\ppsspp\memstick\PSP\PPSSPP_STATE 34:33:102 HLE\sceKernel.cpp:135 I[HLE]: Kernel initialized. 34:33:107 HLE\sceKernelModule.cpp:454 I[HLE]: Decrypting ~PSP file 34:33:136 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000010380040 34:33:140 Util\BlockAllocator.cpp:359 I[HLE]: ----------- 34:33:140 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 34:33:140 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08ca2a00 size 0049ea00 taken=1 tag=ELF 34:33:140 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08ca2a00 - 0a000000 size 0135d600 taken=0 tag=(untitled) 34:33:140 ELF\ElfReader.cpp:502 I[LOAD]: Loading segment relocations 34:33:141 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully. 34:33:141 HLE\sceKernelModule.cpp:557 I[LOAD]: Module Model: 08921ea0 088e1dc4 088e1ddc 34:33:143 HLE\sceKernelModule.cpp:730 I[HLE]: Exporting ent 0 named Model, 2 funcs, 4 vars, resident 088e2140 34:33:143 HLE\sceKernelModule.cpp:985 I[LOAD]: Module entry: 0880410c 34:33:271 root N[BOOT]: EmuScreen.cpp:105 Loading F:\games\jpcsp-windows-amd64\umdimages\danwanlunpo_chs_final.iso... 34:33:271 root I[HLE]: HLE\sceKernelThread.cpp:1943 276=sceKernelCreateThread(name=user_main, entry=0880422c, prio=20, stacksize=262144) 34:33:271 root I[HLE]: HLE\sceKernelThread.cpp:1986 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00) 34:33:271 root I[HLE]: HLE\sceKernelThread.cpp:2072 __KernelReturnFromThread: 0 34:33:272 user_main I[HLE]: Util\BlockAllocator.cpp:359 ----------- 34:33:272 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 34:33:272 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08ca2a00 size 0049ea00 taken=1 tag=ELF 34:33:272 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08ca2a00 - 09eb4000 size 01211600 taken=1 tag=UserSbrk 34:33:272 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09eb4000 - 09fbfc00 size 0010bc00 taken=0 tag=(untitled) 34:33:272 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main 34:33:272 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 34:33:305 user_main I[HLE]: GLES\Framebuffer.cpp:549 Creating FBO for 00088000 : 480 x 272 x 3

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Read Framebuffers to Memory cause ppsspp crash - by miaow - 08-10-2013, 01:44 PM

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