Final Fantasy 1
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02-09-2013, 11:46 PM
(This post was last modified: 02-09-2013 11:56 PM by hhisc29926.)
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RE: [v0.5] Final Fantasy I
I do not click on "Run" because it is grayed out (deactivated), there is a mark on "Run on load" (that will not affect, I think). Well, I have unchecked that and clicked on "Run" then, but I get the same results. I am attaching a copy of the log in MS Word (I think it will be better than pasting it on the reply, just for not messing up this thread so much), but I did not see something like "Exporting ent 0 named ff1psp, 2 funcs, 3 vars, resident 0893bed4". I saw some "red errors", though.
Well, since I do not see the supposedly attached file, I am pasting the text from the log here: 23:33:710 EmuThread.cpp:65 I[BOOT]: Starting up hardware. 23:33:711 MemArena.cpp:372 I[MM]: Found valid memory base at 0B000000 after 41 tries. 23:33:711 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 0B820000 (mirror at 0 @ 13000000, uncached @ 13000000) 23:33:770 Loaders.cpp:89 I[LOAD]: Identifying file... 23:33:771 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO! 23:33:773 PSPLoaders.cpp:80 I[LOAD]: ULUS10251 : FINAL FANTASY 23:33:774 PSPLoaders.cpp:109 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 23:33:774 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized 23:33:775 HLE\sceIo.cpp:178 I[HLE]: Starting up I/O... 23:33:775 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\Users\Nesterhi.Gunsdator\Desktop\ppsspp-v0.6-299-gca347da-windows-x86\ppsspp\MemStick\ 23:33:775 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\Users\Nesterhi.Gunsdator\Desktop\ppsspp-v0.6-299-gca347da-windows-x86\ppsspp\MemS tick\ 23:33:775 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\Users\Nesterhi.Gunsdator\Desktop\ppsspp-v0.6-299-gca347da-windows-x86\ppsspp\Flash\ 23:33:775 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\Users\Nesterhi.Gunsdator\Desktop\ppsspp-v0.6-299-gca347da-windows-x86\ppsspp\Flas h\ 23:34:374 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\Users\Nesterhi.Gunsdator\Desktop\ppsspp-v0.6-299-gca347da-windows-x86\ppsspp\MemStick\PS P\PPSSPP_STATE 23:34:374 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists C:\Users\Nesterhi.Gunsdator\Desktop\ppsspp-v0.6-299-gca347da-windows-x86\ppsspp\MemS tick\PSP\PPSSPP_STATE 23:34:374 Util\PPGeDraw.cpp:121 E[HLE]: PPGe init failed - no atlas texture. PPGe stuff will not be drawn. 23:34:374 HLE\sceKernel.cpp:116 I[HLE]: Kernel initialized. 23:34:397 HLE\sceKernelModule.cpp:263 I[HLE]: Decrypting ~PSP file 23:34:498 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 11210020 23:34:503 Util\BlockAllocator.cpp:289 I[HLE]: ----------- 23:34:503 Util\BlockAllocator.cpp:293 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 23:34:503 Util\BlockAllocator.cpp:293 I[HLE]: Block: 08804000 - 08b30e00 size 0032ce00 taken=1 tag=ELF 23:34:503 Util\BlockAllocator.cpp:293 I[HLE]: Block: 08b30e00 - 0a000000 size 014cf200 taken=0 tag=(untitled) 23:34:503 ELF\ElfReader.cpp:349 N[LOAD]: ELF loading completed successfully. 23:34:531 HLE\sceKernelModule.cpp:392 I[LOAD]: Module ff1psp: 089d2cb0 0893bbc0 0893bbd8 23:34:532 HLE\sceKernelModule.cpp:481 I[HLE]: Exporting ent 0 named ff1psp, 2 funcs, 3 vars, resident 0893bed4 23:34:532 HLE\sceKernelModule.cpp:699 I[LOAD]: Module entry: 08816528 23:34:533 EmuThread.cpp:92 I[BOOT]: Done. 23:35:450 HLE\sceKernelThread.cpp:1403 I[HLE]: 276 = sceKernelCreateThread(name="user_main", entry=088165fc, prio=20, stacksize=262144) 23:35:450 HLE\sceKernelThread.cpp:1439 I[HLE]: sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 ) 23:35:450 Util\BlockAllocator.cpp:289 I[HLE]: ----------- 23:35:450 Util\BlockAllocator.cpp:293 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 23:35:450 Util\BlockAllocator.cpp:293 I[HLE]: Block: 08804000 - 08b30e00 size 0032ce00 taken=1 tag=ELF 23:35:450 Util\BlockAllocator.cpp:293 I[HLE]: Block: 08b30e00 - 09eaa600 size 01379800 taken=1 tag=PMB 23:35:450 Util\BlockAllocator.cpp:293 I[HLE]: Block: 09eaa600 - 09fbfc00 size 00115600 taken=0 tag=(untitled) 23:35:450 Util\BlockAllocator.cpp:293 I[HLE]: Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main 23:35:450 Util\BlockAllocator.cpp:293 I[HLE]: Block: 09fffc00 - 0a000000 size 00000400 taken=1 tag=stack/root 23:35:451 HLE\sceKernelModule.cpp:893 E[HLE]: HACKIMPL sceKernelGetModuleIdByAddress(08816528) 23:35:458 HLE\sceMpeg.cpp:401 W[HLE]: sceMpegInit() 23:35:459 HLE\sceGe.cpp:78 W[HLE]: Ignoring interrupt for display list 1, already been released. 23:35:464 HLE\sceKernelThread.cpp:1514 I[HLE]: __KernelReturnFromThread : root 23:35:504 HLE\sceKernelThread.cpp:1403 I[HLE]: 284 = sceKernelCreateThread(name="FF1", entry=088f5c88, prio=3c, stacksize=65536) 23:35:504 HLE\sceKernelThread.cpp:1439 I[HLE]: sceKernelStartThread(thread=284, argSize=0, argPtr= 00000000 ) 23:35:504 HLE\sceKernelThread.cpp:1403 I[HLE]: 285 = sceKernelCreateThread(name="UncompThread", entry=088f71f0, prio=16, stacksize=4096) 23:35:504 HLE\sceKernelThread.cpp:1439 I[HLE]: sceKernelStartThread(thread=285, argSize=4, argPtr= 09fff5dc ) 23:35:505 HLE\sceSas.cpp:66 I[HLE]: sceSasInit(08b2e4c0, 256, 32, 0, 44100) 23:35:506 HLE\sceKernelThread.cpp:1403 I[HLE]: 288 = sceKernelCreateThread(name="Atrac3PlayThread", entry=08905254, prio=14, stacksize=65536) 23:35:506 HLE\sceKernelThread.cpp:1403 I[HLE]: 290 = sceKernelCreateThread(name="Atrac3PlayThread", entry=08905254, prio=14, stacksize=65536) 23:35:506 HLE\sceKernelThread.cpp:1403 I[HLE]: 291 = sceKernelCreateThread(name="SoundThread", entry=088f7168, prio=12, stacksize=4096) 23:35:506 HLE\sceKernelThread.cpp:1439 I[HLE]: sceKernelStartThread(thread=291, argSize=4, argPtr= 09fff5dc ) 23:35:526 GLES\Framebuffer.cpp:287 I[HLE]: Creating FBO for 00088000 : 480 x 272 x 3 23:35:558 GLES\Framebuffer.cpp:287 I[HLE]: Creating FBO for 00000000 : 480 x 272 x 3 23:36:565 Dialog\PSPSaveDialog.cpp:52 I[HLE]: sceUtilitySavedataInitStart(08c6e8f4) 23:36:565 Dialog\PSPSaveDialog.cpp:53 I[HLE]: Mode: 0 23:36:682 Dialog\PSPSaveDialog.cpp:52 I[HLE]: sceUtilitySavedataInitStart(08c6e8f4) 23:36:682 Dialog\PSPSaveDialog.cpp:53 I[HLE]: Mode: 1 23:36:699 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path C:\Users\Nesterhi.Gunsdator\Desktop\ppsspp-v0.6-299-gca347da-windows-x86\ppsspp\MemStick\PS P\SAVEDATA\ULUS10251D700 23:36:701 FileUtil.cpp:167 I[COMMON]: CreateDir: directory C:\Users\Nesterhi.Gunsdator\Desktop\ppsspp-v0.6-299-gca347da-windows-x86\ppsspp\MemStick\PS P\SAVEDATA\ULUS10251D700 23:36:701 FileUtil.cpp:177 E[COMMON]: CreateDir: CreateDirectory failed on C:\Users\Nesterhi.Gunsdator\Desktop\ppsspp-v0.6-299-gca347da-windows-x86\pp sspp\MemStick\PSP\SAVEDATA\ULUS10251D700: 123 23:36:707 FileSystems\DirectoryFileSystem.cpp:289 I[HLE]: Actually opening C:\Users\Nesterhi.Gunsdator\Desktop\ppsspp-v0.6-299-gca347da-windows-x86\pp sspp\MemStick\PSP\SAVEDATA\ULUS10251D700\PARAM.SFO (/PSP/SAVEDATA/ULUS10251D700/PARAM.SFO) 23:36:707 FileSystems\DirectoryFileSystem.cpp:369 E[HLE]: DirectoryFileSystem::OpenFile: FAILED, 123 - access = 10 23:36:707 Dialog\SavedataParam.cpp:383 I[HLE]: Saving file with size 85220 in ms0:/PSP/SAVEDATA/ULUS10251D700/SAVE.BIN 23:36:707 FileSystems\DirectoryFileSystem.cpp:289 I[HLE]: Actually opening C:\Users\Nesterhi.Gunsdator\Desktop\ppsspp-v0.6-299-gca347da-windows-x86\pp sspp\MemStick\PSP\SAVEDATA\ULUS10251D700\SAVE.BIN (/PSP/SAVEDATA/ULUS10251D700/SAVE.BIN) 23:36:708 FileSystems\DirectoryFileSystem.cpp:369 E[HLE]: DirectoryFileSystem::OpenFile: FAILED, 123 - access = 10 23:36:708 Dialog\SavedataParam.cpp:390 E[HLE]: Error writing file ms0:/PSP/SAVEDATA/ULUS10251D700/SAVE.BIN 23:36:798 Dialog\PSPSaveDialog.cpp:52 I[HLE]: sceUtilitySavedataInitStart(08c6e8f4) 23:36:798 Dialog\PSPSaveDialog.cpp:53 I[HLE]: Mode: 8 That is from the latest PPSSPP I have downloaded (the one where I can not enter the game). I found "Exporting ent 0 named ff1psp, 2 funcs, 3 vars, resident 0893bed4", and it is exactly like that ![]() |
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