calculation problems in newer versions
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08-07-2013, 08:49 PM
Post: #6
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RE: calculation problems in newer versions
(08-07-2013 06:35 AM)Henrik Wrote: Sorry for the mess, optimizing the ARM JIT is hard but it's really worth it, I think I've achieved at least 20% speedup in FF:CC in the last round of optimization and there's more to come. Just need to fix those new bugs too. Omg thank you, there was a long time since i hadn't tested any new build, and with the latest android build i couldn't believe that DBZ Shin Budokai 2 ran at 100% with frameskip in 1, and 80 - 85% without frameskip, thank you i thought ppsspp couldn't work better |
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Messages In This Thread |
calculation problems in newer versions - zschigi2 - 08-05-2013, 05:44 PM
RE: calculation problems in newer versions - solarmystic - 08-05-2013, 05:58 PM
RE: calculation problems in newer versions - zschigi2 - 08-05-2013, 06:47 PM
RE: calculation problems in newer versions - Henrik - 08-07-2013, 06:35 AM
RE: calculation problems in newer versions - aki21 - 08-07-2013, 11:12 AM
RE: calculation problems in newer versions - Trenico - 08-07-2013 08:49 PM
RE: calculation problems in newer versions - Henrik - 08-08-2013, 07:14 AM
RE: calculation problems in newer versions - neonsoul - 08-08-2013, 09:55 AM
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