08-07-2013, 03:17 PM
(This post was last modified: 08-07-2013, 03:57 PM by solarmystic.)
(08-07-2013, 02:39 PM)Danyal Zia Wrote:(08-01-2013, 09:31 PM)solarmystic Wrote: 60 FPS games work best with odd numbers, 30 FPS games work best with even numbers)That's oppostie for non-buffered mode. (60 FPS games work best with even numbers, 30 FPS games work best with odd numbers)
(08-02-2013, 04:38 AM)solarmystic Wrote: 3. Read Framebufers to Memory (GPU) (very slow)For me, Read Framebuffers to Memory (CPU) is actually faster than Read Framebufers to Memory (GPU) (tested with GTA VCS & LCS, Castlevania Dracula X etc) But, since I don't own Danganronpa, I don't need either of them.
4. Read Framebuffers to Memory (CPU) (even slower)
That's not a surprise, since you're using an ATI card.
My statements hold true for NVIDIA cards, which are the only ones who can really benefit from the Framebuffers to Memory (GPU) option.
AMD/ATI cards have no business using the GPU option, even in Danganronpa, since the selection cursor will activate the wrong things in investigation mode if you don't use the CPU option in that game.
Thanks for the tip about Non Buffered Rendering Frameskipping behaving the opposite way to Buffered Rendering Frameskipping. Did not test that scenario out since I always have Buffered Rendering on. I've modified the guide slightly to reflect your discovery.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1

