08-04-2013, 03:19 PM
(This post was last modified: 08-04-2013, 03:21 PM by solarmystic.)
(08-04-2013, 12:36 PM)Gurlok Wrote: Putting this aside, I noticed one thing about this game and buffered rendering on the latest build; as for now I'm sticking with the v0.8.1-486-gb25c85f for a couple of reasons, but I decided to give a shot on one of the latest ones (v0.8.1-1065-gcbdd565), and there is something that is bugging me: on the graphic aspect I'm getting different results using the same settings, I made some screenshot to be more clear.
0.8.1-486-gb25c85f buffered rendering ON
0.8.1-1065-gcbdd565 buffered rendering ON
0.8.1-1065-gcbdd565 buffered rendering OFF
As you can see in the latter case I'm forced to switch off the buffered rendering, but this bring a more pixelated graphic, I also tried using all kinds of settings but with no positive results, also I'm already using filters. I hope that this is something that can be fixed, It could have an impact on other games aswell.
This is a known issue specific to GEB and has been present, for quite some time.
Refer to the following ppsspp github issue report I made about it quite sometime ago (it has a very long history of appearing and disappearing):-
https://github.com/hrydgard/ppsspp/issues/2678
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1

