Monster Hunter Portable 3rd HD VER
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08-02-2013, 01:32 PM
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RE: Monster Hunter Portable 3rd HD VER
(08-02-2013 12:51 PM)Gurlok Wrote:The deadzone issue started to appear when they rewrote the controller code... or something (if only this was C#, I would have done something myself(08-02-2013 06:17 AM)Nanoha.Pwns.You Wrote: If you are using the xbox360 mappings, ![]() The last revision that had no issues with deadzones, natively, AFAIK was v0.8.1-98-g0d0e1db. Anyways, did you map your LAS in xpadder? if so, you should remove it, just use the bindings in the xbox360 controls page for it. PC Specs: Intel Dual-Core E5500 2.8Ghz OCd to 3.3Ghz 4GB G.Skill RipJaws X DDR3 RAM PALIT GeForce GT 640 1GB DDR5 Windows 7 SP1 x64 Feel the DERP~ |
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