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Stereoscopic 3D
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08-01-2013, 07:43 AM
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RE: Stereoscopic 3D
Since there are stereo rendering wrappers for DX9 then yes that would be _A_ solution. I'd like to have a native one in the OpenGL renderer too though of course.
It's really a shame that OpenGL ES 3.0 didn't get geometry shaders as that's really by far the easiest way to do it. Frame-alternating approaches require halving the framerate, and as many PSP games are already 30 fps, halving is gonna turn them into a very ugly 15fps. |
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