Stereoscopic 3D
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07-31-2013, 10:38 PM
(This post was last modified: 07-31-2013 10:41 PM by Henrik.)
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RE: Stereoscopic 3D
That Angle workaround from the nvidia forums is interesting but not really ideal
![]() Stereoscopy is a feature that would be cool to build into the emulator somehow. I think Carmack has the right idea: https://twitter.com/ID_AA_Carmack/status...8078402561 Using a geometry shader to double draw into two viewports will of course only work on PC/Mac where there's full OpenGL, and not on Android, but that's okay I guess. http://www.academia.edu/929449/Accelerat..._using_gpu |
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